DEWPRISM Original Soundtrack

DEWPRISM Original Soundtrack. Front. Click to zoom.
DEWPRISM Original Soundtrack
Front
Composed by Junya Nakano
Arranged by Junya Nakano
Published by DigiCube
Catalog number SSCX-10036
Release type Game Soundtrack - Official Release
Format 2 CD - 54 tracks
Release date November 20, 1999
Duration 02:25:36
Genres
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Overview

In the summer of 2000, Square Enix released about six RPGs. One of them was Threads of Fate (aka DewPrism in Japan). One of Square's least known composers, Junya Nakano, was given the task of writing its score. I might as well give the following warning: If you don't like laid back or very slow music, then by all means, skip this Original Soundtrack. Now, for the review itself.

Body

Portraying the scenario of the tragic boy Rue, Disc One is the one containing the most laid back tracks, but there are good ones as well as some very bad ones. The first winner is "Passing Through the Forest" — it easily sets the mood with its drum and flute use. "Blood & Smokey's Theme ~ The Foolish Rascal Brothers" is among the bad tracks; it's mostly comprised of tribal drums and another instrument that's downright annoying. "Blood & Rascal Battle," though, isn't that bad a battle track, and is a lot more lively than "Blood & Smokey's Theme ~ The Foolish Rascal Brothers."

"Feeling Good" is one of the 'cute' tracks — there are nice little piano passages and it doesn't get on my nerves at all. There are also some ambient tracks. A good example is "Rocky Mountain Sky Garden." It's mainly comprised of tribal drums and some sound effects, but, like "Passing Through the Forest," it's among the good tracks. Another lovely track would be "Ruins in the Lake" — it's simply quiet and slow and easily gets the listener to sit back and relax.

The second battle theme, "Mode Master," is definitely not your usual boss theme. It's not epic for one, but, still, it ain't laid back enough to be boring. "Fancy Mel," another 'cute' track, is nice to listen a few times, but quickly gets repetitive, thus making it neither terrible, neither great, and just about OK. For the third battle theme we get "Doll Master": it doesn't have much melody and it's mostly a type of vocal track. I tend to prefer "Mode Master" over this one, as it's nearly impossible to listen to this one completely without starting to fall asleep. Yep, to put it frankly, it's boring.

"Rasdan" is a nice change from the past tracks — it's a 5-minute long dungeon track, but it's very good and easily sets the mood for the final dungeon in Rue's quest. Next we get the final boss theme "Final Battle 2" — this one is also an instant winner. It's a very epic battle theme and a possible reason for buying this set. "Escape" is awesome and fits the escape scene (I'm guessing there's a timed escape event) pretty well. "Finale ~Rue~" is one of better ending themes I've heard in a while. Simply marvelous, you just can't skip this track. It's just too fun to listen to. As you can see, Disc One has it's share of winner and loser tracks, so let's move on to Disc 2.

To represent the spoilt princess Rue, Disc Two is far more cheery and upbeat. It also has very few bad tracks compared to the first. The first noticeable track, "Mint's Theme," sounds absolutely corny with its wacky choice of instruments, complete with some corny sound effects. "Village" is by far one of the most beautiful town themes of any RPG. This is mostly because the accordion gives it a certain nostalgic feel — it sounds like the music you often hear in French romantic films.

The first dungeon theme on this CD, "Underground Ruins," is also a nice soothing piece and another fine example of a track that you can relax while listening to. "Rodo ~Impetuous Soul~" definitely sounds Spanish and is among my favorites, despite the fact that it's short and simple. Now we come to the very best of the normal boss themes, "Roadblock." While still being a tad laid back, it's a lot easier to enjoy this one easily. "Ghost Temple" starts a bit slow, but when the melody comes about, it easily becomes the very best of the dungeon themes, only rivalled by "To the Ultimate Relic" on Disc Two. Although there is little melody, it's still pretty good in my opinion.

"Upper River Stream (Slow)" has more tribal drums than the rest of the tracks and it's a lot better than "Rocky Mountain Sky Garden" in terms of ambient themes. "Trap Master," being a lighter version of "Mode Master," is the black sheep of the battle themes. It's terrible — it doesn't sound like a battle theme at all, it's too laid back, it has very little atmosphere, and it barely has any melody. "A Little Excited," being another cute track, is simply too repititive to even enjoy. "Maya's Theme" is, however, a gem of a track — its distinctive Asian sound quickly grabs your attention. I'd say this is the final dungeon theme in Mint's quest and it fits the mood like a glove.

"Final Battle" starts like "Doll Master," but quickly perks up and gets better and better. It's a very good last boss theme. "Finale ~Mint~" is a jazzier version of "Village" and, really, it's lovely. Last but not least, we got some music that was used for a TV commercial (weird thing if you ask me!). Save for "Trap Master" and "A Little Excited," Disc Two tends to be far more enjoyable then the first disc.

Summary

In conclusion, if you like music to soothe your mind and simply relax, you can't go wrong with this. However, the DewPrism Original Soundtrack is too laid back to impress the listener emotionally, even if it still stands out firmly on its own. I'd recommend the Another Mind Original Soundtrack, Junya Nakano's other solo work, over this any day of the week.



Album
7/10

Music in game
0/10

Game
0/10

Luc Nadeau

Overview

The dictionary defines an era as "an extended period of time that is reckoned from a specific date or point in the past and used as the basis of a chronology." A common idea practiced throughout history, such "labeling" often leads one to question the overall relevance and success achieved within a certain time frame. More often than not, terms used to describe historical periods of time are pretty clear, but in areas of interest that are based more on opinion, such as gaming, it's more relative than anything.

In early 1996 leading into 1997, the gate surrounding Sony's 32-bit machine seemed to burst at the seams with an endless amount of games and in the years that followed. For many, at the crest of the tidal wave was Squaresoft, and there wasn't any game of theirs I wouldn't try, especially considering my friends made a point of buying as many of them as they could. Amidst all the hours of gaming it's hard to grasp how Threads of Fate (aka DewPrism) managed to slip trough the cracks. As time went by, interests would change along with my perception of some of those past experiences. While somewhat disheartening, the pleasure received from the music that accompanied some of those games remained strong for it was the second time I knew game music was just more than just a part of a disposable backdrop.

Curiosity mainly stemming from the Final Fantasy X Original Soundtrack inevitability led me to this soundtrack. Despite positive first impressions it was dumbfounding how quickly I began to question what I was hearing. Questions turned into discontent, discontent eventually resting on the edge of anger. Why? To put things simply, there are some Square Enix soundtracks — Chrono Cross, SaGa Frontier II, and Vagrant Story — that I've never understood the appeal of. The real kick in the pants is when asked the reason for my lack of interest, clichéd cop-outs like "I don't know" or "it's just not me" are all that emerge. However, the reasons are all too clear when it comes to Dew Prism; its false façade seeming to fleece me of my investment of time.

Body

The soundtrack starts off on the right foot; the raw percussion in "Theme of DewPrism" playing right into the hands of the composer as a preconceived vision of the game's "world" is illustrated within your mind. Quick to strike, the sharp sense of unexplainable phenomena of "Premonition" is difficult to ignore, as is the warm embrace of the angelic "Bonded by Claire" that brings focus back to the lighter side of things. "Passing Through the Forest" gives the listener gets their first real taste of Nakano's composing style, representing the majority of what's to follow: a free flowing experience that refrains from the use of rough contrast. Unfortunately, it not long before this is revealed as the soundtrack's main problem, leaving it exposed like a deer in headlights.

Regardless of execution, there's little doubt that repetition is one of the most powerful cards in any composer's bag of tricks. As it is, it would literally be impossible for any given person to put a number on the amount of compositions that have gnawed their way into their frontal lobe over the years due to this factor alone. Its effectiveness, like any tool or device is determined by the skill and technique of its wielder. Given this, it's not too long before related statements like "too much of anything can be a bad thing" are introduced into the equation. How does this concern itself with DewPrism? While less obvious at a casual glance, Nakano's implementation of repetition is hardly creative, the vast majority of compositions built upon musical backdrops that repeat for most of a piece's duration. There may be the occasional pause to let another instrument take center stage as the leisurely tempo methodically builds towards a musical climax (more on that later) but minimal boosts such as these usually fail to draw much attention and differentiate themselves from one another. Granted, tracks like "Roadblock" employ this to great effect, but this is undermined by the fact such progression is usually expected from a danger themes. The above usually results in monotonous tracks like "Blood & Smokey's Theme ~ The Foolish Rascal Brothers" and "Blood & Rascal Battle" that, despite the fact they probably work in the game, only serve to annoy outside it.

However, the overall lack of contrast is not just limited the base of the various compositions; development of the forefront is conservative as well. Like a book, most pieces of music can be divided into multiple parts — A, B, C and D for example — working towards the pinnacle or climax. A composer may have A and B build up C, the climax, before bringing things back to ground level with D. Parts A, B and D may share the same overall tone as C provides the contrast, containing the instrumentation that binds the composition together, the reason for being. So why reiterate basic musical theory? There are climaxes to be had in the music of DewPrism, but the concept of gradually gaining intensity as the track progresses is practiced here once again and fights this premise. As such, tracks either stay mellow or are ready to rumble right out of the cage.

So where is the contrast or point of interest? Much like seeing the twist or ending of a movie coming from a mile away it's right in front of your face. Unfortunately, once the realization is made — the interaction of the background and foreground being the main draw — you're simply disgusted by its obvious nature. It's like getting a super easy question on a test wrong only to subconsciously reflect back on that previous lapse of though all day. Even with the fusion of the aspects above creating a unique "meandering" effect — the element that undoubtedly sets DewPrism apart from its contemporaries — the experience isn't as foolproof as I desperately want to believe. Taking everything in all at once, it's actually quite easy to get lost in some of the longer pieces like "Rasdan" despite their pleasing nature. The various ending themes come with a little meat on their bones but at such a point it's too late to undo any of the damage done by the otherwise formulaic pretext that presides over the majority of the score.

Summary

Reading the above, to some it may seem I have enjoyed dismantling what DewPrism has to offer. It's true that Nakano's work isn't as brainless as my various ramblings make it out to be but the overall effort feels stunted from an architectural standpoint. Contrary to my earlier statements, I can safely say that my time with the score was not wasted and, if anything, has reaffirmed what I'm looking and not looking for in a soundtrack. Additionally, a greater understanding and appreciation for other soundtracks from the same era has also been a result. Despite its spirit being in the right place, the groundwork of the DewPrism Original Soundtrack is otherwise a little too transparent.



Album
6/10

Music in game
0/10

Game
0/10

John Niver

Disc 1: Disc Rue
Disc 2: Disc Mint

Composed, Arranged & Produced by Junya Nakano

Sound Programmer: Satoshi Akamatsu, Hitoshi Ohori
Synthesizer Programmer: Hidenori Iwasaki

Mastering Engineer: Masaaki Kato
Mastering Studio: Sunrise Studio

Art Direction: Tadashi Shimada (Banana Studio Inc.)
Design: Tadashi Shimada & Norie Kadokura (Banana Studio Inc.)
Illustration: Tsutomu Terada (Square Co.,Ltd.)

A&R: Kishio Ozawa & Tsuyoshi Takemura (DigiCube Co.,Ltd.)
Sales Promotion: Saiko Fukui (DigiCube Co.,Ltd.)

Production Coordinator: Katsumi Miyazaki (Square Co.,Ltd.)
Production Assistant: Emiko Funahashi
Production Manager: Keiji Hamada
Supervisor: Susumu Arai, Hirofumi Yokota (DigiCube Co.,Ltd.)

Co-Executive Producer: Kensuke Matsushita
Executive Producer: Nobuo Uematsu

Presented by SQUARE SOUNDS CO.,LTD

Album was composed by Junya Nakano and was released on November 20, 1999. Soundtrack consists of 54 tracks tracks with duration over more than 2 hours. Album was released by DigiCube.

CD 1

1
Theme of Dewprism
01:33
2
A Sign
00:25
3
Bonds With Claire
02:05
4
Setting Off Through the Forest
04:31
5
Blood & Smokey's Theme ~The Foolish Rascal Brothers~
03:11
6
Blood & Smokey Battle
01:48
7
Feeling Good!
01:10
8
Rocky Mountain Sky Garden
03:56
9
Belle & Duke
03:05
10
Dragon
00:42
11
Lake Ruins
03:50
12
Upper River Stream
03:42
13
Mode Master
01:40
14
Fancy Mel
03:12
15
Reminiscence
01:00
16
Book of Cosmos
02:49
17
Sad Prima Doll
01:50
18
Fear
01:04
19
Doll Master
03:55
20
Last Dungeon
05:26
21
Final Battle 2
05:58
22
Escape!
02:35
23
Feelings Around ~Klaus~
03:26
24
A Chance Meeting
02:53
25
Finale ~Rue~
06:23
26
Church
02:32

CD 2

1
Dewprism ~Title~
00:49
2
Wonderful Premonition
00:24
3
Mint's Theme
02:18
4
Town
03:23
5
Belle & Duke 2
01:51
6
The Mystery of East Heaven Kingdom
01:49
7
Underground Ruins
04:46
8
Rod ~Impetuous Soul~
01:22
9
Those Blocking the Way
03:03
10
Mint's Schemes
02:31
11
Ghost Temple
04:25
12
Mint's Schemes 2
01:38
13
River Upper Stream (slow)
05:32
14
Trap Master
01:14
15
Fancy World
02:04
16
Sad Song
02:26
17
Sorcery
01:30
18
A Little Excited!
01:24
19
Those Gathered
02:58
20
Maya's Theme
05:35
21
Battle
02:08
22
Final Battle
03:48
23
Magnificence
03:13
24
Fancy Feeling
02:38
25
Finale ~Mint~
05:23
26
Song of Goodbye
01:50
27
Dewprism TVCM ~15 Second CM Version~
00:19
28
Dewprism TVCM ~30 Second CM Version~
00:34
30.04.12

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