Street Fighter EX2 Plus Original Soundtrack

Street Fighter EX2 Plus Original Soundtrack. Booklet Front. Click to zoom.
Street Fighter EX2 Plus Original Soundtrack
Booklet Front
Composed by Ayako Saso / Shinji Hosoe / Takayuki Aihara / Yasuhisa Watanabe
Arranged by pool
Published by Suleputer
Catalog number CPCA-1038
Release type Game Soundtrack - Official Release
Format 1 CD - 29 tracks
Release date February 19, 2000
Duration 01:18:46
Genres
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Overview

In 2000, Arika attempted an ambitious remake of the Arcade's Street Fighter EX2 for the PlayStation 2. In addition to various new stages, moves, and enhancements, the game offered a revamped score. A team comprising returnees Shinji Hosoe, Ayako Saso, and Takayuki Aihara and newcomer Yasuhisa Watanabe offered a range of arrangements and new compositions for the score. While they make formidable attempts to bring the series' music into the new century, they're ultimately limited by the capacity of the hardware available for them...

Body

Street Fighter EX2 Plus is mostly dominated by arrangements of the Street Fighter EX2. The quartet made a clear attempt to offer inspired new takes on the original themes with plenty of new sections, harmonic intricacies, and instrumental solos. In addition, every theme has been resynthed with crisper and clearer — yet not necessarily more realistic or appealing — synth compared with the Arcade version. Some tend to benefit from the changes, such as the altogether warmer and groovier "White Field" or the utterly dramatic and eccentric "Mahatma Temple". Others like "Flash Train", "The Infinite Earth", and "Crash Power Plant" have problems in a few passages, but mostly stand out as vibrant arrangements; the guitar solo in "The Infinite Earth" will be especially appealing for old-school rockers. And then there are far more tracks where the arranger and sound designers clearly pulled off more than they could chew and the results are disastrous...

There are plenty of examples of such arrangements in the soundtrack, but one particularly stands out as unfortunate. The original version of Hong Kong's "Crowded Town" was a vibrant blend of pentatonic melodies and punchy techno beats. Saso attempted to elaborate on this hybridised sound with a two-tiered arrangement. She more-or-less nails the bass section with her hard, yet subdued, electronic beats. Far more unfortunate is the treble section, which blends both plucked and bowed Chinese instruments. Neither force is appropriately synchronised with the electronic beats and the high-pitched bowed instrument unfortunately sounds more like a cat being strangled. The newly added section from 0:55 and 1:53 is another interesting twist, but ultimately sounds too tangential and cutesy to be a welcome one. While the inspiration for this arrangement is clear, mistakes during the polishing, synthesis, and balancing ensured a very awkward final result that ultimately pales to its tight original.

Do the new compositions serve as a saviour for this deeply flawed port soundtrack? For the most part, the newly added themes tend to be an exciting deviation from the arrangements and bring a range of new flavours. The slow-developing "Phantom Bomb" brings a refreshing change of pace and ethereal atmosphere to a largely bombastic soundtrack. "Irene" meanwhile seems well-suited for the Goddess of Freedom with its divine electro-acoustic soundscapes and multifarious cultural influences. There are also a range of themes for newly added novelty stages too, such as Latin jazz for the jungle, abstract electronica for a refridgirator, and an ecstatic anthem for outer space, all of which are pretty decent and seem well-engineered for the console's hardware. There is also a new final boss theme, "Battle of the Flame", that seems to hybridise all sorts of ethnic and electronic features once again into a formidable yet exciting track.

Summary

Overall, it's admirable that the four composers had so much ambition when creating this album. However, in the majority of the cases, the arrangements weren't definitive improvements on their originals due to problematic sound design. The sound is technically clearer and enhanced, but the balance is generally off and the synthesis is unconvincing. Not everyone feels as negatively about the changes, but the consensus seems to be that the originals are generally more enjoyable listens. Thankfully, this album is not a complete disappointment, since there are some excellent new compositions and some inspired arrangements. However, most will want to think carefully about buying it above its predecessor. It's clear that this album



Album
6/10

Music in game
0/10

Game
0/10

Chris Greening

NOTE: Track 19 is misspelled; the correct spelling is "AMUSEMENTIVE CRIME 2"

NOTE2: Despite the name, track 26 is just STAGE CLEAR, meaning the others are all pushed down one; track 27 is CHALLENGER, track 28 is CONTINUE, and the "hidden" 29th track is actually GAME OVER.
Album was composed by Ayako Saso / Shinji Hosoe / Takayuki Aihara / Yasuhisa Watanabe and was released on February 19, 2000. Soundtrack consists of 29 tracks tracks with duration over more than hour. Album was released by Suleputer.

CD 1

1
ATTRACT ~ New Advertise
00:38
2
SELECT ~ Select
00:47
3
FLASH TRAIN ~ Train Stage
03:38
4
THREE TREE ~ Waterside Forest Stage
03:29
5
FAKE WORLD ~ Museum Stage
03:35
6
PEARL IN THE SKY ~ Kyoto Stage
03:24
7
WHITE FIELD ~ Snow Mountain Stage
03:39
8
LOST SEA ~ Pirate Ship Stage
03:20
9
PHANTOM BOMB ~ Airport Stage
03:37
10
CROWDED TOWN ~ Hong Kong Stage
03:38
11
GREEN SHOWER ~ Jungle Stage
03:48
12
CRASH POWER PLANT ~ Power Plant
03:37
13
FROZEN MIST ~ Refrigerator Stage
03:46
14
MAHATMA TEMPLE WITH HYMU ~ Church Stage
03:26
15
DIGITAL IGNITION ~ Space Shuttle Stage
03:31
16
THE INFINITE EARTH ~ Kono Ki Nanno Ki Stage
03:11
17
IRENE ~ Goddess of Freedom Stage
03:17
18
BEFORE MOON ~ Wilderness Stage
03:32
19
AMUSMENTIVE CRIME 2 ~ Park Stage
03:22
20
PASSAGE OF LOTUS ~ Statue of Buddha Stage
03:34
21
MORE STRONGER ~ Garuda Stage
03:43
22
THE BATTLE OF THE FLAME ~ Vega Stage
03:33
23
REGENERATE ~ Ending
02:27
24
STAFF ROLL ~ Staff Roll
02:09
25
BONUS STAGE ~ Bonus Stage
00:59
26
STAGE CLEAR & CHALLENGER ~ Victory & Intrusion
00:09
27
CONTINUE ~ Continue
00:10
28
GAME OVER ~ Game Over
00:38
29
(Extra track)
00:09
30.04.12

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