Rock-can Sound E Can (Rockman 25th Anniversary)

Rock-can Sound E Can (Rockman 25th Anniversary). Box. Click to zoom.
Rock-can Sound E Can (Rockman 25th Anniversary)
Box
Composed by Manami Matsumae / Mari Yamaguchi / Minae Fujii / Takashi Tateishi / Yasuaki Fujita / Yuko Takehara
Published by Suleputer
Catalog number CPCA-10264~73
Release type Game Soundtrack - Promo / Enclosure
Format 10 CD - 453 tracks
Release date September 19, 2012
Genres
Rate album!

Overview

In the late 80s, the Blue Bomber graced Nintendo's first console, the Nintendo Entertainment System. Since then, he's been a force to be reckoned with. Always thwarting Dr. Wily, Mega Man saves the world one game at a time. To celebrate the 25th Anniversary of the blue bomber, Capcom released a box set for the music all housed in an energy can. It features music from all of his original adventures against Dr. Wily, including both the original sound source and bonus arrangements from their ports. The main focus are the soundtracks for the first six games, present in their full-length NES and PlayStation forms, though the four more recent Mega Man games are also compiled here. How does the music fare for each of the games and is this compilation worth purchasing, especially if you have the Rockman 1 ~ 6 Complete Works already? Read on to find out.

Body

The first adventure for Mega Man, composed by Manami Matsumae, is also the shortest in the series. It sometimes set the standard for some of the repeat tracks found in most Mega Man games. For example, "Game Start" has appeared in most Mega Man games, and to an extent, Mega Man X games, as the boss introduction music. The stage themes that go with Rockman's encounters with Dr. Wily's six cronies are a mixed bunch; since most of the chiptune era relied on a strong melodic focus, it's imperative to find a melody that really sticks with the listener but only some suffice in this respect. "Cutman Stage," "Elecman Stage," and "Bombman Stage" carry bubbly effective melodies that, in the end, rival some of Mega Man 2's stage themes to a degree. While "Fireman Stage," "Iceman Stage," and "Gutsman Stage" are also nice, they are much weaker in terms of catching the listener's interest. "Dr. Wily Stage 1" is by far the better entry in this game; it gives the listener a sense of determination and boasts a very strong melody that sucks the player into the stage. "Dr. Wily Stage 2" sounds much more ominous, but at the same time, doesn't really offer much to the listener in terms of staying power; effective, but not entirely interesting. Rockman's first adventure marks a pretty effective soundtrack, with both fantastic and average contributions. Still, it is definitely worth a listen.

Mega Man 2 signified a major change for the series. Starting from this game, Mega Man encountered eight robots from Dr. Wily and a password system was introduced. It also raised the bar for the soundtracks to come as a whole, with wonderful compositions from Takashi Tateishi. According to many fans, Mega Man 2 is the ultimate Mega Man listening experience and I'm going to agree with them as a hardcore fan myself. There is just so much improvement in this album. In my opinion, every single robot stage theme in this game is amazing, save for "Crashman Stage" that is good but nowhere near the caliber of the others. While everyone has their favorite, ranging from the bubbly "Bubbleman Stage" to the free flowing "Airman Stage," my favorite is easily "Metalman Stage"; there is just so much going on in this track from the infectious melody to the fantastic accompaniment. Heralded by many as the definitive Mega Man composition, "Dr. Wily Stage 1" has captured the hearts of many with its fantastic melody, awesome pacing, and various chiptune effects. "Dr. Wily Stage 2" is another decent piece of music, but as before, offers a more ominous yet ultimately less captivating tone. Mega Man 2 is by far the definitive soundtrack of the classsic series. There is a copious amount of fantastic tracks, muddled only by a few decent ones.

If I had to pick a second favorite soundtrack of this compilation, I'd have to say that Mega Man 3 from Yasuaki Fujita is it. While the stage themes aren't as strong as its predecessor, they are still consistent throughout. Out of the eight stage themes offered, most make great use of the NES sound source and feature very different atmospheres. Whether it is the playful "Sparkman Stage" or the frantic "Snakeman Stage," there is something to keep the listener happy. Of the weaker links for stage themes, these dishonors goes to "Hardman Stage" and "Topman Stage." While the melodies do offer a different atmosphere, they just aren't as fun to listen to at all. Unfortunately, the Dr. Wily Stages in this game aren't that great. Sure, the first one fits with the pattern of the previous games where the first stage is always the best one, but it isn't nearly as engaging as either of its predecessors. In addition, this game also adds a third stage theme; it's very dark and foreboding, but it really doesn't appeal to me as much, though others may like it of course. Mega Man 3 is a nice addition to the album. It's not as good as its immediate predecessor, but it still offers a nice experience.

I'm not going to lie. Mega Man 4 by Minae Fujii is one of my least favorite soundtracks in this compilation. Save for "Ringman Stage," with its interesting progression, there aren't too many stage themes that capture my interest. The nice dark atmosphere of "Skullman Stage" makes it probably the third most enjoyable of the stage themes for me. Sadly, the "Boss" music, having an evil atmosphere, really lacks melodically and in a lot of other areas. Also nowhere near the calibre of predecessors is "Last Boss," which sounds definitive and heroic, but not too great otherwise. Of all the Dr. Cossack and Dr. Wily Stage Themes, only two really capture my interest. Those are, ironically, the second stage themes for each that offer some nice sounds and melodies. The other two really don't do much for me at all in terms of listening power. With the fourth game in the NES line, it appears that Mega Man started to lose its way and rehashe ideas. Sadly, for the most part, this soundtrack can be skipped.

If Mega Man 4 was one of my least favorites in terms of soundtrack, Mega Man 5 from Mari Yamaguchi manages to surpass it for least favorite of them all. There are, sadly, only three tracks on this album that I really enjoy. One is "Starman Stage," which offers a really quirky and catchy melody; it definitely sounds spacey and that works to its advantage. "Dr. Wily Stage" is the other stage theme gem on this soundtrack. It offers one of the best melodies for a Dr. Wily Stage since Mega Man 2 and the atmosphere adds a touch of heroism and intrigue to the mix. Interestingly enough, "Last Boss" finishes off this soundtrack for me with one of my favorite boss themes in the series; it has high energy, sounds a bit jazzy in composition, and boasts a very powerful, and sometimes evil, sound. Sadly, that's all this entire album has to offer in my opinion. The other stage themes are extremely weak in their melodic portions, but are fitting for their respective stages.

Thankfully, the sixth game is an improvement from Mega Man 4 and Mega Man 5, but still isn't up to the caliber of the first three games. Stage themes like "Flameman Stage," which reminds me a lot of a Gust soundtrack, "Windman Stage," which is really whimsical in approach, "Tomahawkman Stage," which features a semi-tribal sound to it (that's the easiest way to describe it with chiptunes), and "Yamatoman Stage," with its Japanese influence, are easily the best stage themes on the album. The others are decent, and offer a nice interesting atmosphere, but in the end, fail to capture the heart of this listener. Fortunately, the "Boss" music for this game more than makes of for the recent shortcomings found in the previous games; it offers a really catchy riff in the accompaniment and a jazz-like melody creating quite a fun battle theme. "Dr. Wily Stage" is nice, but it doesn't compare to some of the recent games. Overall, this album is quite fun, and an improvement over the previous two, but it does leave something to be desired. While I won't review the track by itself, the ending theme to this game is probably the most special since it features stage themes from previous games, such as "Flameman Stage."

While made much later than the original six games, Mega Man 7 for the Super Nintendo is another good soundtrack that definitely fits in line with the games from the NES era in terms of style and capturing that Mega Man sound. Under the lead of Yuko Takehara, "Freezeman," "Springman" and "Cloudman" manage to capture the bubbly vibe of the predecessors as well as work quite well with the actual stages in game. Others like "Junkman," "Turboman," and "Burstman" manage to capture the more energetic themes of yore. "Slashman" features a strong ethnic vibe while "Shademan" offers a very Halloweeny sound given the vampiric design of the robot master. One of the greatest tracks on the album "Museum" is an absolutely stunning medley of previous Robot Master themes from other games that fits with the style of Mega Man 7's music. Courtesy of Makoto Tomozawa, Dr. Wily stage themes are all pretty well composed and are reminiscent both of older Mega Man albums as well as some of the more atmospheric style of some of Mega Man X's Sigma stages. The best part about this portion of the soundtrack is that it isn't flawed like the Team Entertainment release and was clearly recorded from the authentic sound source.

The Mega Man 8 soundtrack by Shusaku Uchiyama is a hit-or-miss affair. Unlike the other Mega Man games in the series, this one is a far cry from the classic Mega Man sounds of old given it was written for the more technologically liberated PlayStation and features more diverse stylings. While the stage themes are well composed, for the most part and definitely fit the setting, the more electronic oriented approach might not be appreciated by fans of the original sound direction of the series. However, there are quite a few themes worth mentioning. The crystalline and synthy "Ice Stage" and the bubbly and upbeat "Sky Stage" really manage to capture a bit more of that classic essence, while themes like "Amusement Park Stage" and "Underwater Stage" manage to capture the essence of the stage setting. The other stage themes also manage to work in context, but I find them to be some of the weaker themes on the album at least thematically. As for the Wily Stages, they all are fairly strong melodically speaking, but they do lack the punch that many of the stage themes in the series are famous for.

When it comes to the Mega Man 9 soundtrack, the game was created in the spirit of the classic NES titles, both in terms of sound and visual design. Because of this, the chiptune stylings of the soundtracks from Ippo Yamada is a much welcomed return to the world of Rockman. All the stage themes manage to impress with their varied styles and really scream Rockman. Themes like "Concrete Jungle," "Thunder Tornado," and "Plug Electric" are really reminiscent of the classic NES tunes while themes like "Splash Blue," "Hornet Dance," and "Jewel Temptation" still sound like classic Mega Man but with some more modern influences. As for the Wily stage themes, these are among some of the strongest in the series and should definitely be listened to. Of particular note are "We're the Robots" and "Flash in the Dark."

Lastly, Mega Man 10 continues the chiptune tradition and also brings back the original composers of the series to grace the world of Mega Man once more. While the themes themselves are much more experimental and atmospheric than the Mega Man 9 soundtrack, they still manage to impress with their classic sounds. Themes like "King of Blades," "Cybersheep's Dream," and "Solar Inferno" are more experimental, but quite enjoyable while themes like "Polluted Pump" and "Absolute Chill" offer more atmospheric approaches while still retaining the classic sound. In terms of classic sound, I'd say that "Nitro Rider," "Fireball Strike," and "Desert Commando" offer the best approach. In terms of the Wily Stages, while not as strong as those in the immediate predecessor, they still offer some of Dr. Wily's more fitting stage themes and "Against the Pressure" and "No Turning Back" are definitely themes to listen out for. This soundtrack is a wonderful way to bring the series' music round full circle and the return of all the original composers — even those that faded into obscurity after they left Capcom — was a particularly nice touch.

Summary

The Rockman 25th Anniversary Sound E Can is a collection for those who have chronicled Rockman's musical journey throughout the years. It features a comprehensive look at his journeys on the Nintendo Entertainment System, the Super Nintendo, PlayStation, and Saturn, as well as the current generation of consoles. Should you purchase this album? Well, that depends on what you own already and whether you can tolerate the 15,000 JPY pricetag. If you tend to enjoy most Mega Man music, this album is definitely for you. However, this album won't be worth purchasing if you own previously released albums covering the series' games, including the much-cheaper Rockman 1 ~ 6 Complete Works compilation. However, if you are lacking in most of the soundtracks, this might be the way to acquire them all. The packaging will divide consumers, some finding it a welcome novelty, others finding it cumbersome. However, the music featured on this release is well-presented with few major audio issues and lots of bonuses, for example the PlayStation ports of the first six soundtracks and the arrangements from the Mega Man Special CDs. Overall, it's a great collection of music for a cornerstone of gaming.



Album
8/10

Music in game
0/10

Game
0/10

Don Kotowski

1.01~17 Famicom Rockman
1.18~27 PlayStation Navi Mode
1.28 Bonus Track (from ROCKMAN Arrange Version - ROCKMAN SPECIAL CD)

2.01~26 Famicom Rockman 2
2.27~40 PlayStation Navi Mode
2.41~2 Bonus Tracks (from ROCKMAN Arrange Version - ROCKMAN SPECIAL CD & Vol.2)

3.01~24 Famicom Rockman 3
3.25~37 PlayStation Navi Mode
3.38~9 Bonus Tracks (from ROCKMAN Arrange Version - ROCKMAN SPECIAL CD & Vol.2)

4.01~29 Famicom Rockman 4
4.30~63 PlayStation Navi Mode
4.64~6 Bonus Tracks (from ROCKMAN Arrange Version - ROCKMAN SPECIAL CD & Vol.2)

5.01~25 Famicom Rockman 5
5.26~55 PlayStation Navi Mode
5.56~7 Bonus Tracks (from ROCKMAN Arrange Version - ROCKMAN SPECIAL CD & Vol.2)

6.01~25 Famicom Rockman 6
6.26 Nintendo Entertainment system Mega Man 6
6.27~56 PlayStation Navi Mode
6.57 Bonus Track (from ROCKMAN Arrange Version - ROCKMAN SPECIAL CD Vol.2)

7.01~37 Super Famicom Rockman 7
7.38 Bonus Track

8.01~33 PlayStation Rockman 8
8.34~36 Saturn Rockman 8
8.37~48 PlayStation & Saturn Rockman 8

9.01~33 Wii PS3 Xbox 360 Rockman 9

10.01~45 Wii PS3 Xbox 360 Rockman 10

CD1 - Rockman (Famicom version / PlayStation version)
Famicom Composition: Manami Matsumae
PlayStation Sound: Toshio Kajino, Naoto Tanaka

CD2 - Rockman 2 (Famicom version / PlayStation version)
Famicom Composition: Takashi Tateishi, Manami Matsumae
PlayStation Sound: Toshio Kajino, Naoto Tanaka

CD3 - Rockman 3 (Famicom version / PlayStation version)
Famicom Composition: Yasuaki Fujita, Harumi Fujita
PlayStation Sound: Toshio Kajino, Naoto Tanaka

CD4 - Rockman 4 (Famicom version / PlayStation version)
Famicom Composition: Minae Fujii
PlayStation Sound: Takuya Miyawaki, Naoto Tanaka, Toshio Kajino

CD5 - Rockman 5 (Famicom version / PlayStation version)
Famicom Composition: Mari Yamaguchi
PlayStation Sound: 西尾 将人, Takuya Miyawaki, Naoto Tanaka, Toshio Kajino

CD6 - Rockman 6 (Famicom version / PlayStation version)
Famicom Composition: Yuko Takehara
PlayStation Sound: Naoto Tanaka, Toshio Kajino

CD7 - Rockman 7 (Super Famicom version)
Composition: Yuko Takehara, Toshihiko Horiyama, Makoto Tomozawa, Ayako Mori (Ghouls 'n Ghosts reprises)

CD8 - Rockman 8 (PlayStation version / Saturn additional tracks)
Composition: Shusaku Uchiyama

CD9 - Rockman 9 (Xbox Live Arcade version)
Composition: Ippo Yamada, Ryo Kawakami, Yu Shimoda, Hiroki Isogai

CD10 - Rockman 10 (Xbox Live Arcade version)
Composition: Ippo Yamada, Ryo Kawakami, Hiroki Isogai, Yu Shimoda, Manami Matsumae, Yasuaki Fujita, Minae Fujii, Mari Yamaguchi, Yuko Takehara, Makoto Tomozawa, Shusaku Uchiyama, Akari Kaida

Album was composed by Manami Matsumae / Mari Yamaguchi / Minae Fujii / Takashi Tateishi / Yasuaki Fujita / Yuko Takehara and was released on September 19, 2012. Soundtrack consists of 453 tracks tracks with duration over . Album was released by Suleputer.

CD 1

1
STAGE SELECT
2
GAME START
3
CUTMAN STAGE
4
GUTSMAN STAGE
5
ICEMAN STAGE
6
BOMBMAN STAGE
7
FIREMAN STAGE
8
ELECMAN STAGE
9
BOSS
10
STAGE CLEAR
11
Dr.WILY UFO SE
12
Dr.WILY STAGE 1
13
Dr.WILY STAGE 2
14
Dr.WILY STAGE BOSS
15
ALL STAGE CLEAR
16
ENDING
17
GAME OVER
18
CAPCOM LOGO
19
GAME START
20
CUTMAN STAGE
21
GUTSMAN STAGE
22
ELECMAN STAGE
23
Dr.WILY STAGE 1
24
STAFF ROLL (PS)
25
MODE SELECT
26
DATA BASE
27
BOSS ATTACK RESULT
28
CUTMAN ~Red Hot Paradise~

CD 2

1
OPENING
2
TITLE
3
PASS WORD
4
STAGE SELECT
5
GAME START
6
METALMAN STAGE
7
AIRMAN STAGE
8
BUBBLEMAN STAGE
9
QUICKMAN STAGE
10
CLASHMAN STAGE
11
FLASHMAN STAGE
12
HEATMAN STAGE
13
WOODMAN STAGE
14
STAGE CLEAR
15
GET A WEAPON
16
Dr.WILY UFO SE
17
Dr.WILY MAP
18
Dr.WILY STAGE 1
19
Dr.WILY STAGE 2
20
LAST STAGE
21
BOSS
22
CLEAR DEMO
23
ALL STAGE CLEAR
24
ENDING
25
STAFF ROLL
26
GAME OVER
27
CAPCOM LOGO
28
TITLE / MODE SELECT
29
PASS WORD
30
STAGE SELECT
31
GAME START
32
AIRMAN STAGE
33
BUBBLEMAN STAGE
34
HEATMAN STAGE
35
STAGE CLEAR
36
Dr.WILY STAGE 1
37
BOSS
38
STAFF ROLL (PS)
39
DATA BASE
40
BOSS ATTACK RESULT
41
ENDING ~The Ending Battle Dust~
42
Crush Out (CLASHMAN)

CD 3

1
TITLE
2
PASS WORD
3
STAGE SELECT
4
GAME START
5
NEEDLE MAN STAGE
6
MAGNET MAN STAGE
7
GEMINI MAN STAGE
8
HARD MAN STAGE
9
TOP MAN STAGE
10
SNAKE MAN STAGE
11
SPARK MAN STAGE
12
SHADOW MAN STAGE
13
BLUES
14
BOSS
15
STAGE CLEAR
16
GET A WEAPON
17
Dr.WILY STAGE MAP
18
Dr.WILY STAGE 1
19
Dr.WILY STAGE 2
20
Dr.WILY STAGE 3
21
Dr.WILY STAGE BOSS
22
ALL STAGE CLEAR
23
ENDING
24
STAFF ROLL
25
CAPCOM LOGO
26
TITLE
27
STAGE SELECT
28
MAGNET MAN STAGE
29
GEMINI MAN STAGE
30
TOP MAN STAGE
31
SHADOW MAN STAGE
32
BOSS
33
GET A WEAPON / BOSS ATTACK RESULT
34
Dr.WILY STAGE BOSS
35
STAFF ROLL (PS)
36
MODE SELECT
37
DATA BASE
38
SPARK MAN ~Spark of Sorcery~
39
Shall we go on a Magnetic Continuous tour? ~Pleasant Traveling Forever... (MAGNET MAN)

CD 4

1
OPENING
2
OPENING2
3
TITLE
4
PASS WORD
5
STAGE SELECT
6
GAME START
7
BRIGHTMAN STAGE
8
TOAD MAN STAGE
9
DRILL MAN STAGE
10
PHARAOH MAN STAGE
11
RING MAN STAGE
12
DUST MAN STAGE
13
DIVE MAN STAGE
14
SKULL MAN STAGE
15
GET ITEMS
16
BOSS
17
STAGE CLEAR
18
GET A WEAPON
19
Dr.COSSACK STAGE MAP
20
Dr.COSSACK STAGE 1
21
Dr.COSSACK STAGE 2
22
Dr.WILY STAGE MAP
23
Dr.WILY STAGE 1
24
Dr.WILY STAGE 2
25
LAST BOSS
26
ALL STAGE CLEAR
27
ENDING
28
STAFF ROLL
29
GAME OVER
30
CAPCOM LOGO
31
OPENING
32
OPENING2
33
TITLE
34
PASS WORD
35
STAGE SELECT
36
GAME START
37
BRIGHT MAN STAGE
38
TOAD MAN STAGE
39
DRILL MAN STAGE
40
PHARAOH MAN STAGE
41
RING MAN STAGE
42
DUST MAN STAGE
43
DIVE MAN STAGE
44
SKULL MAN STAGE
45
GET ITEMS
46
BOSS
47
STAGE CLEAR
48
GET A WEAPON
49
Dr.COSSACK STAGE MAP
50
Dr.COSSACK STAGE 1
51
Dr.COSSACK STAGE 2
52
Dr.WILY STAGE MAP
53
Dr.WILY STAGE 1
54
Dr.WILY STAGE 2
55
LAST BOSS
56
ALL STAGE CLEAR
57
ENDING
58
STAFF ROLL
59
STAFF ROLL (PS)
60
GAME OVER
61
MODE SELECT
62
Dr.RIGHT LAB
63
MISSION MODE RESULT
64
SKULL MAN ~Soldier of the Underworld~
65
Frolic Funk Dance (RING MAN)
66
Find my way to the Top (WILY)

CD 5

1
OPENING
2
TITLE
3
PASS WORD
4
STAGE SELECT
5
GAME START
6
GRAVITY MAN STAGE
7
WAVE MAN STAGE
8
STONE MAN STAGE
9
GYRO MAN STAGE
10
STAR MAN STAGE
11
CHARGE MAN STAGE
12
NAPALM MAN STAGE
13
CRYSTAL MAN STAGE
14
BOSS
15
STAGE CLEAR
16
GET A WEAPON
17
DARK MAN STAGE MAP
18
DARK MAN STAGE
19
Dr.WILY STAGE MAP
20
Dr.WILY STAGE
21
LAST BOSS
22
ALL STAGE CLEAR
23
ESCAPE
24
ENDING
25
GAME OVER
26
CAPCOM LOGO
27
OPENING
28
TITLE
29
PASS WORD
30
STAGE SELECT
31
GAME START
32
GRAVITY MAN STAGE
33
WAVE MAN STAGE
34
STONE MAN STAGE
35
GYRO MAN STAGE
36
STAR MAN STAGE
37
CHARGE MAN STAGE
38
NAPALM MAN STAGE
39
CRYSTAL MAN STAGE
40
BOSS
41
STAGE CLEAR
42
GET A WEAPON
43
DARK MAN STAGE MAP
44
DARK MAN STAGE
45
Dr.WILY STAGE MAP
46
Dr.WILY STAGE
47
LAST BOSS
48
ALL STAGE CLEAR
49
ESCAPE
50
ENDING
51
STAFF ROLL (PS)
52
GAME OVER
53
MODE SELECT
54
Dr.RIGHT LAB
55
MISSION MODE RESULT
56
STONE MAN ~Strange Stone Puppet~
57
Fly Me To The Sunshine (WAVE MAN)

CD 6

1
CAPCOM LOGO
2
OPENING
3
TITLE
4
PASS WORD
5
STAGE SELECT
6
GAME START
7
BLIZZARDMAN STAGE
8
CENTAURMAN STAGE
9
FLAMEMAN STAGE
10
KNIGHTMAN STAGE
11
PLANTMAN STAGE
12
TOMAHAWKMAN STAGE
13
WINDMAN STAGE
14
YAMATOMAN STAGE
15
BOSS
16
STAGE CLEAR
17
GET A WEAPON
18
Mr.X STAGE MAP
19
Mr.X STAGE
20
Dr.WILY STAGE MAP
21
Dr.WILY STAGE
22
LAST BOSS
23
ALL STAGE CLEAR
24
ENDING
25
GAME OVER
26
MEGA MAN 6 - OPENING
27
CAPCOM LOGO1
28
CAPCOM LOGO2
29
OPENING
30
TITLE
31
PASS WORD
32
STAGE SELECT
33
GAME START
34
BLIZZARDMAN STAGE
35
CENTAURMAN STAGE
36
FLAMEMAN STAGE
37
KNIGHTMAN STAGE
38
PLANTMAN STAGE
39
TOMAHAWKMAN STAGE
40
WINDMAN STAGE
41
YAMATOMAN STAGE
42
BOSS
43
STAGE CLEAR
44
GET A WEAPON
45
Mr.X STAGE MAP
46
Mr.X STAGE
47
Dr.WILY STAGE MAP
48
Dr.WILY STAGE
49
LAST BOSS
50
ALL STAGE CLEAR
51
ENDING
52
STAFF ROLL (KAZE YO TSUTAETE)
53
GAME OVER
54
MODE SELECT
55
Dr.RIGHT LAB
56
MISSION MODE RESULT
57
Fourth Wind (WINDMAN)

CD 7

1
CAPCOM LOGO
2
OPENING 1
3
OPENING 2
4
TITLE
5
OPENING STAGE
6
THEME OF FORTE
7
HELMET
8
STAGE SELECT
9
GAME START
10
FREEZE MAN STAGE
11
JUNK MAN STAGE
12
BURST MAN STAGE
13
CLOUD MAN STAGE
14
MUSEUM
15
SPRING MAN STAGE
16
SLASH MAN STAGE
17
SHADE MAN STAGE
18
TURBO MAN STAGE
19
SHADE MAN STAGE START (SECRET)
20
SHADE MAN STAGE (SECRET)
21
THEME OF BULES
22
BOSS
23
STAGE CLEAR
24
ROCKMAN FAMILY
25
GET A WEAPON
26
LAB ATTACK
27
PASSWORD
28
BIG EDDIE'S
29
Dr.WILY STAGE MAP
30
Dr.WILY STAGE 1
31
Dr.WILY STAGE 2
32
Dr.WILY STAGE 3
33
Dr.WILY STAGE 4
34
Dr.WILY STAGE BOSS
35
LAST BOSS
36
ALL STAGE CLEAR
37
STAFF ROLL
38
UNUSED TRACK

CD 8

1
CAPCOM LOGO
2
TITLE
3
OPENING STAGE 1
4
OPENING STAGE 2
5
MID BOSS
6
THEME OF WILY
7
STAGE SELECT
8
GAME START
9
FROST MAN STAGE
10
CLOWN MAN STAGE
11
TENGU MAN STAGE
12
GRENADE MAN STAGE
13
THEME OF DUO
14
THEME OF BULES
15
SWORD MAN STAGE
16
AQUA MAN STAGE
17
ASTRO MAN STAGE
18
SEARCH MAN STAGE
19
WARNING
20
BOSS
21
STAGE CLEAR
22
GET A WEAPON
23
DR. RIGHT LABORATORY
24
DR. WILY STAGE MAP
25
DR. WILY STAGE 1
26
DR. WILY STAGE 2
27
DR. WILY STAGE 3
28
THEME OF FORTE
29
DR. WILY STAGE 4
30
WILY MACHINE
31
WILY CAPSULE
32
LAST BATTLE
33
STAFF ROLL
34
TENGU MAN STAGE (SATURN)
35
CUT MAN STAGE (SATURN)
36
WOOD MAN STAGE (SATURN)
37
Towards Earth
38
VS Forte
39
Time of Awakening
40
Revived Memories
41
Wily Castle Discovery
42
VS Gorilla
43
Wily's World Conquest Declaration
44
Rockman in Danger
45
Duo Appearance
46
Reminiscence
47
Still Life
48
Blues

CD 9

1
OPENING 1
2
OPENING 2
3
OPENING 3
4
TITLE
5
MENU
6
STAGE SELECT
7
GAME START
8
CONCRETE JUNGLE (CONCRETE MAN STAGE)
9
THUNDER TORNADO (TORNADO MAN STAGE)
10
SPLASH BLUE (SPLASH WOMAN STAGE)
11
PLUG ELECTRIC (PLUG MAN STAGE)
12
JEWEL TEMPTATION (JEWEL MAN STAGE)
13
HORNET DANCE (HORNET MAN STAGE)
14
MAGMA BURNING (MAGMA MAN STAGE)
15
GALAXY FANTASY (GALAXY MAN STAGE)
16
BOSS
17
STAGE CLEAR
18
GET A WEAPON
19
SHOP
20
RUSH JET
21
SUSPENSE
22
DR. WILY UFO
23
DR. WILY CASTLE
24
FLASH IN THE DARK (DR. WILY STAGE 1)
25
WE'RE THE ROBOTS (DR. WILY STAGE 2)
26
STRANGE WORLD (DR. WILY STAGE 3)
27
CASTLE OF EVIL (DR. WILY STAGE 4)
28
WILY MACHINE
29
ENDING
30
STAFF ROLL
31
OVERDRIVE SCRAMBLE (SPECIAL STAGE)
32
MAZE OF DEATH (ENDLESS STAGE)
33
GAME OVER

CD 10

1
USUAL DAY
2
FUTURE WORLD
3
SUSPICION
4
GO TOGETHER
5
TITLE
6
MENU
7
STAGE SELECT
8
GAME START
9
KING OF BLADES (BLADE MAN STAGE)
10
POLLUTED PUMP (PUMP MAN STAGE)
11
DESERT COMMANDO (COMMANDO MAN STAGE)
12
ABSOLUTE CHILL (CHILL MAN STAGE)
13
CYBERSHEEP'S DREAM (SHEEP MAN STAGE)
14
FIREBALL STRIKE (STRIKE MAN STAGE)
15
NITRO RIDER (NITRO MAN STAGE)
16
SOLAR INFERNO (SOLAR MAN STAGE)
17
BOSS
18
STAGE CLEAR
19
GET A WEAPON
20
SHOP -ROCK-
21
SHOP -BLUES-
22
SHOP -FORTE-
23
CRISIS
24
EVIL WILY
25
FOR YOU -ROLL'S THEME-
26
DR. WILY CASTLE
27
SILENT RAIN (DR. WILY STAGE 1)
28
DR. WILY STAGE BOSS
29
ABANDONED MEMORY (DR. WILY STAGE 1)
30
AGAINST THE PRESSURE (DR. WILY STAGE 2)
31
NO TURNING BACK (DR. WILY STAGE 3)
32
STAIRWAY TO DARKNESS (DR. WILY STAGE 4)
33
DR. WILY MACHINE
34
DR. WILY CASTLE -FINAL-
35
DEEP IN SPACE (DR. WILY STAGE 5)
36
DR. WILY CAPSULE
37
ALL STAGE CLEAR
38
AFTER ALL
39
STAFF ROLL
40
CHALLENGES
41
ENDLESS STRUGGLE (ENDLESS STAGE)
42
HEART OF ENKER (SPECIAL STAGE 1)
43
GET THE PUNK OUT (SPECIAL STAGE 2)
44
FAREWELL TO BALLADE (SPECIAL STAGE 3)
45
GAME OVER
15.09.12

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