Biography
His / her works
Дискография:
James Bond: Tomorrow Never Dies Video Game Soundtrack (2000) - Chapter III Records
Music for Visual Media (2002) - Sonic Mayhem.
Quake II (1997) - id Software
Methods of Destruction Quake Add-on (1996) - Sonic Mayhem.
Quake II: The Reckoning (1998) - Xatrix Entertainment
Quake II: Ground Zero 1998) - Rogue Entertainment
Quake III Arena Noize (2000) - Sonic Mayhem.
Sonic Mayhem Promo 2001 (2001) - Sonic Mayhem.
�грография:
Hellgate: London (2006)
James Bond "Tomorrow Never Dies" - MGM Interactive (Sony Playstation)
Quake II - id software (PC)
Quake II: Ground Zero - Rogue Entertainment (PC)
Quake II:The Reckoning - Xatrix Entertainment (PC)
Quake III Arena by - software (PC)
Quake III Arena: Team Arena - id software (PC)
Splinter Cell: Double Agent (2006), Ubi Soft
Spyhunter: Nowhere to Run (2006)
Terminator 3 "War of the machines" - Atari (PC)
Weapon sound design for Unreal Tournament - Epic Games (PC)
Wild 9 - Shiny Interactive (Sony Playstation)
His / her works
MAG (2010): Composer
Mortal Kombat vs DC Universe (2009): Composer
Mortal Kombat vs DC Universe (2009): Composer
Borderlands (2009): Original Music
Prototype (2009): Composer
Prototype (2009): Composer
Prototype (2009): Composer
Hellgate: London (2007): Music Composers
Teenage Mutant Ninja Turtles: The Video Game (2007): Composer
Tom Clancy's Splinter Cell: Double Agent (2006): Animation and Motion Capture: Music Composed by
Unreal Tournament (1999): Sound
Unreal (1998): Sound Effects
3 last news about Sascha Dikiciyan
02.03.2010 Borderlands Soundtrack Review
For the last ten years a release of a new franchise has been quite a responsible and high-profile mission reminding of a space probe launch somewhere to Saturn – much investment, long flight and no guaranty of finding anything useful on the planet. New universes are reluctant to take roots, are often whimsical and naughty, and it takes a long way for them to rise from the dunghill. One can just look at the bunch of sequels and prequels released this year so as to realize this simple truth. So a postapocalyptic shooter with cel-shaded graphics (hey, comics!) and RPG elements like in Diablo couldn’t be more unexpected. One can only envy courage of 2K Games sponsoring the project. Welcome the winner of the Innovation Award!
Read review here18.06.2007 Have you ever touched a legend?
Some people did...
Cris Velasco und
Sascha Dikiciyan are lucky pals - they have just managed to make their sacred dream reality. These tandem composed a music piece for official StarCraft 2 trailer! Suddenly, they appeared to be a great fans of StarCraft... and composing a music for one of the legendary Blizzard's trailers been their ancient and most intimate desire. The harsh truth been revealed on the
pages of Cris' blog... The recording been done in Seattle, where Cris conducted an orchestra of sixty instruments and chorus of twenty voices. Trailer itself and interview about the creation process can be found at
StarCraft 2 official site. Hey, there's even more about these two guys - upcoming blockbusters
John Woo's Stranglehold and
Hellgate: London are featuring Chis' and Sasha's music, if you have forgotten already... So just get your ears prepared to hear 'em in action real soon.
Last update: 12.07.10