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BioShock: Infinite (PS3)
BioShock: Infinite 3 last news First look on gameplay of BioShock InfiniteIn addition to previous we share with you 10-minute video of Bioshock Infinite. It’s not brand new but the only one with gameplay and matchless work of sound designers. Habitual to Bioshock disturbing orchestra still inside
Bioshock Infinite technical specs![]() Recently Chris Kline shared some interesting details about Bioshock: Infinite on official game forum. First of all, Unreal Engine 2.5 was thrown away (oh yeah, baby) and sequel will be made using UE3.0. Irrational Games programmers patched engine so it meets game requirements. For example, most videogames have static game levels but flying Columbia city in Bioshock: Infinite consists of many moveable buildings, which are flying relative to each other. Also, he noted about special per-pixel dynamic relighting scheme for game. That’s why it look so unique. So, if we look at the sound part we should see some interesting things here too. Game changed sound engine, now it’s на AudioKinetic’s WWise. This baby can perfectly handle 5.1 surround sound with adjustable dynamic range and fully dynamic mixing system. But it’s not all. Irrational Games engineers implemented custom sound propagation system and dynamic wind audio system that reinforces the dynamic weather in the world. Cool, isn’t it? The game is out in 2012 on PC, PS3 and Xbox 360. Soundtrack, we suppose, write permanent Bioshock composer Garry Schyman . Thanks goes to VG247 for interesting link. |
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