Borderlands (PC)
Borderlands. Team
| Gearbox Software - Borderlands Development Team
| | Voice Recording | AudioGodz, Dallas Audio Post | | Audio Special Thanks | Bill Jenkins, Bruce Elliot, Chad Klein, Clarke Wilcox, Dallas Audio Post, Generations Productions Chair, Jeff Kribs, Jeff Morton, Krista McCollum, Marc Nutter, Mark Haberkorn, Mark Stoddard, Michael McFarland, Pole Position Productions, Sam Williamson, Sean Hennegan, Sheridan Wright, Stacy Oristano, Susanna Gibb, Tim Larkin, Winifred Phillips, Winnie Waldron, Yvonna Lynn | | Original Music | Cris Velasco, Jesper Kyd, Raison Varner, Sascha Dikiciyan | | Voice Casting Intern | Josh Carter | | Sound Designers | Joshua Davidson, Mark Petty | | Audio Intern | Katherine Hernandez | | Voice Casting by | Kristy Junio, Mike Neumann, Randall S. Pitchford II, Simon Hurley | | Drum Programming | MoozE | | Audio Lead | Raison Varner | | English Voice Cast
| | Guradrian Angel (Video) | Britanni Johnson | | Marcus | Bruce DuBose | | Sledge | Christopher Sabat | | Lilith, Tannis, Squawkbox | Colleen Clinkenbeard | | TK Baha, Claptrap | David Eddings | | Mutant Bandits | Donald Eubanks | | Elite Bandits | Evan Eubanks | | Flynt | Ian Sinclaire | | Guardian Angel (Voice) | Jennifer Greene | | Bandit Captain | John Roberts | | Mordecai | Julio Cedillo | | Steele | Lani Minella | | Brick | Marcus Malden | | Grunt Bandit | Mark Forsyth | | Scooter, Midget Bandet | Mike Neumann | | Krom, Roland | Oliver Tull | | Psycho Bandit, Bandit Driver | Raison Varner | | Crazy Earl, Bandit Driver | Randall S. Pitchford II | | Bandit Driver | René Coronado | | Zed | Rick Spiegel | | Crimson Lance | Simon Hurley | | Heavy Bandit | Steven Strobel | | Pierce | Sue Roberts-Birch | | Bandit Driver boss | Trey Davenport | | Gearbox Software is...
| | Sound Designer | Joshua Davidson, Raison Varner | | Sound Design | Mark Petty |
Borderlands 3 last news
02.03.2010 Borderlands Soundtrack Review
For the last ten years a release of a new franchise has been quite a responsible and high-profile mission reminding of a space probe launch somewhere to Saturn – much investment, long flight and no guaranty of finding anything useful on the planet. New universes are reluctant to take roots, are often whimsical and naughty, and it takes a long way for them to rise from the dunghill. One can just look at the bunch of sequels and prequels released this year so as to realize this simple truth. So a postapocalyptic shooter with cel-shaded graphics (hey, comics!) and RPG elements like in Diablo couldn’t be more unexpected. One can only envy courage of 2K Games sponsoring the project. Welcome the winner of the Innovation Award!
Read review here
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