Fighting Vipers Original Soundtrack

Fighting Vipers Original Soundtrack. Case Front. Click to zoom.
Fighting Vipers Original Soundtrack
Case Front
Composed by David Leytze
Arranged by David Leytze
Published by PolyGram
Catalog number POCX-1030
Release type Game Soundtrack - Official Release
Format 1 CD - 23 tracks
Release date May 25, 1996
Duration 00:44:21
Genres
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Overview

In the mid 1990s, rock-based soundtracks for fighting games had become the norm and composers from Sega, Capcom, SNK, and Tecmo were competing to see who could offer the hardest grooves. Sega put in a respectable entry with 1995's Fighting Vipers, a game similar to Virtua Fighters except with armored characters and walled arenas. Nevertheless, its audio proved more of a technological achievement than a compositional breakthrough...

Body

"Armstone Town Bay" will offer a familiar sound for those who spent time in Arcades back in the day. Built almost completely on guitars, listeners should expect to hear dense rhythm guitar riffs punctuated against liberating melodies from the lead. Composer David Leytze, himself an American who was collaborating overseas, didn't hesitate to offer many of the stylistic features of Western guitarists of that day and offers quite an authentic band sound. Perhaps more spectacular than the composition itself is its high quality, gritty implementation that overcomes the prevailing limitations of most Arcade sound boards of the day. This is what separates it from similarly styled competitors, including Sega's own Virtua Fighter 3.

The album maintains a mainstream-targeted approach throughout, but still manages to achieve quite a decent amount of diversity. "Armstone Airport" provides a pleasant relief from the more clunky riff-based tracks with its liberated melody and funky rhythms. Leytze emphasises his electronic side further in "Big Factory" and "Advertize", each featuring great keyboard licks. Though typical, the former is especially memorable in the fitting where played and adds a little more individuality to the stage. The rest of the tracks are mostly hard rock-based entries that can be collectively overwhelming and individually uninspiring...

With definition, diversity, and authenticity, where does this soundtrack fall down? Its main problem is that it lacks a unique voice — featuring relatively unmemorable melodies and largely typical stylings — to resound against similarly styled soundtracks of the day. Largely riff-based tracks such as "Top of the City" and "UFO Diner" especially suffer out of context, while more melodic entries such as "Armstone Town Bay" and "Armstone Town Night" still aren't that interesting. A further problem with the album is its length and, aside the eight stage themes, the album is only able to offer a few brief menu tracks and a pointless character sounds collection.

Summary

Fighting Vipers works much better as a contextual experience than a stand-alone one. Essentially all the tracks for the game are elaborate, fitting, and, above all, cutting-edge compositions, due to accomplished composition and implementation alike. However, they're generally too derivative, samey, and few in number to be of much appeal otherwise. The final album has bundles of energy, but lacks a soul.



Album
6/10

Music in game
0/10

Game
0/10

Chris Greening

Album was composed by David Leytze and was released on May 25, 1996. Soundtrack consists of 23 tracks tracks with duration over about 45 minutes. Album was released by PolyGram.

CD 1

1
Advertise
04:04
2
Character Select
00:45
3
Armstone Town Bay
03:31
4
Big Factory
04:33
5
UFO Diner
02:56
6
Armstone Airport
03:59
7
Armstone Town Night
04:27
8
Bay Side
02:45
9
City Tower
03:27
10
Observation Deck
03:50
11
Top of the City
03:07
12
Continue/Game Over
00:22
13
Name Entry
00:45
14
Staff Roll
01:25
15
Jane
00:26
16
Raxel
00:27
17
Picky
00:26
18
Grace
00:21
19
Sanman
00:24
20
Bahn
00:46
21
Honey
00:26
22
Tokio
00:24
23
The ABC's of Name Entry
00:45
30.04.12

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