Genso Suikoden V Original Soundtrack

Genso Suikoden V Original Soundtrack. Slipcase Front. Click to zoom.
Genso Suikoden V Original Soundtrack
Slipcase Front
Covers release: Razakin
Composed by Chiharu Mukaiyama / Hirofumi Taniguchi / Kuniyuki Takahashi / Masahiko Kimura / Michiru Yamane / Miki Higashino / Takashi Watanabe / Tappi Iwase / Yoshihiro Tsukahara / Yuji Toriyama
Published by Konami Multi-Media
Catalog number GFCA-41~4
Release type Game Soundtrack - Official Release
Format 4 CD - 148 tracks
Release date March 24, 2006
Duration 04:48:23
Genres
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Overview

Suikoden V is probably my most favorite out of the series so far. The cast is diverse, the plot is intriguing and stays fresh, and the setting is quite suited to the franchise as a whole. Suikoden V also features, in my opinion, the most diverse score, courtesy of Norikazu Miura, branching into several different genres with more than one attempt in each. More importantly, this score does a fantastic job at staying consistent style throughout the entire album. This score is also the longest, coming in at 148 tracks! Obviously I can't look at them all, so instead I'm going to choose a select few tracks from each disc, which demonstrate their individual strengths, yet stay true and connected to one another. If you've read my other Suikoden album reviews, you know that I mention the 'Suikoden' sound, where a large symphonic instrument set is used to achieve the maximum quality and overall fullness of any given track. All of the tracks that I am going to look at, use this sound to the best of their ability, so I won't be mentioning it each time. With that, lets get into it!

Body

Let's begin at the start, on disc one with Yuji Toriyama's "Wind of Phantom." The opening pieces for each Suikoden game always seem to be perfectly tailored for their settings and their plot. This one has a very regal sound to it, supporting the idea that the game takes place in the Falena Queendom. Stringed scales are combined with guitars, giving the piece a quick introduction before moving into slow, sweeping strings, flute, and guitar. In this piece, it is particularly interesting to note how the instrumental tones have evolved over time, as the difference between this score and the one for Suikoden IV is very dramatic in that respect. The main theme of this piece is delivered by a combination of acoustic guitars, while strings and brass provide an excellent bed of sound. An unexpected electric guitar then comes in to provide a countermelody, and while the instrument choice appears out of place, the sound blends well. Giving impressions of a march, the percussion is light yet prominent, giving excellent structure to the piece. Altogether it is a great opening which highlights and demonstrates the quality that will be heard throughout the album. Next, we look at "A Power Like the Sun." I have very fond memories of this track from when I first played the game. The second I entered the queen's court after the initial meeting in the game, I knew immediately that I would not only be hearing this piece a lot, but that I wouldn't get tired of it. The instrumentation choice is a very interesting combination of harpsichord, flute, high strings, bongs, and congas. The melody is very light, and it's quick enough to keep pace with the actions on the screen without being too overpowering. It is the perfect background piece that simply plays while you're directing the characters. The touches in the harpsichord especially are quite interesting, as it provides a unique layer to the melody that I haven't heard before.

In contrast, "Prison" is a very atmospheric and plodding piece, which has extreme control over creating the correct mood. Strings and synth provide the lower range accompaniment, while a repetitive marimba hit lightly pierces through the mist. Decorative guitar work is heard throughout the piece, but the definitive lack of melody doesn't hurt the piece. This absence, in my opinion, is exactly what makes this piece work so well. "Slaves Living Area" does the same thing, using atmosphere and mood to create a piece instead of relying on melody, counter melody, and accompaniment. The synth is used more heavily in this piece, providing airy echoes of varying volumes, with light vocal work mixing in-between. Some of the chord combinations, if you can call them that, are quite intriguing, and create just enough dissonance and tension without being annoying or hard on the ears. "A Beauty in Black" is another piece that follows this method of using synth with reverb to create a suggestive and atmospheric piece. I love how in this track, you get light suggestions at a theme in various instruments like horn, strings, harp, guitar, even a little percussion, but all of them are only small fragments. Sometimes when I hear this piece I wish those fragments had been expanded upon, but then I remind myself that the lack of melody and the lack of prominent instruments is what makes it stand out.

One track that really stands out for me is "The Stage of Battle." This is a piece that relies on layers to achieve the maximum effect, and it certainly does that. The track features a lot of empty space, especially in each of the individual parts, but because of the layers, you don't notice them. The piece begins with a brass fanfare, before the individual parts begin to emerge: a single oboe melody paired with a flute, a four note cello pattern, simple staccato brass and string chords, and a basic snare drum rhythm all lend their own elements. The piece then shifts to bring in a counter melody given by high trumpets, while a trombone takes over the melody in the lower range. Throughout this, the parts heard earlier continue to play. The piece then changes focus, giving the melody to the flute while strings provide light chromatic work. The piece then begins to repeat. The real strength of the track, however, is what occurs overtop of all of the layers. A single bongo pattern assaults from both left and right channels and continuously plays throughout the piece, providing an excellent and well constructed rhythm for the track. This is the most important layer, as it gives the piece its energy.

Moving onto the second disc, we look at a truly emotional piece, "Overcoming the Grief." What begins with solo piano turns into a fully developed piece with the addition of bass, guitar, oboe, cello, and percussion. On a different album, you could see this piece being transformed into a vocal work, but I like it this way better. It is a stunning piece where a great amount of detail has been used to create the right mood. When listening, you can feel emotional and sad even without knowing what the piece is referencing. With "Running to the River" we return to the grand presentation of Suikoden music, taking advantage of the full symphonic sound. Quick and expressive percussion propels the track, while string and brass provide long chords. The main melody is given by flutes, while decorative harp adds a little influence here and there. The piece is fast, which can be a bit alarming for a world map theme, but I think all in all it works well at taking the player along for a ride in the country.

"The People Underground" is another piece that I instantly liked when I first heard it. The piece is driven by strong percussion work, combining rhythmic drums and shakers for the maximum effect. Plucked strings also add an element to the lower range to emulate the drum work. Probably the most interesting aspect of this piece is the oboe. In many ways, the oboe is quite unexpressive in this piece, which I think is a bit of a disappointment. However, in the context with the rest of the instruments, this attitude works to the track's advantage extremely well. It allows the player to experience all parts of the piece equally, instead of only focusing on the melody. "Tactician" is a piece which creates a similar effect. Guitar, strings, bass, and light percussion (particularly cymbal work) provide a bed of sound for an echoic flute providing the main melody. The flute is not crisp and clear, but I believe this allows the rest of the instrumentation to mix together to create a wall of sound. Some people will be thrown off by this, but I think it is an interesting route to take. At the same time, the piece also mimics this game's tactician quite well. For a closer look at both of these pieces check out my review for the Suikoden V Music Collection.

"A Phantom Reborn" brings us back to another atmospheric track. This time, however, we are given a distinct melody through flute which plays overtop a bed of synth and strings. The flute work is quite expressive, with decorative acoustic guitar work that moves between the channels. Perhaps it is my experience with atmospheric tracks in the kind of music I generally listen to, but these types of tracks, particularly on this kind of an album, attract my attention. "Traces of Sindar Civilization" expands on this atmospheric idea a little more, combining atmosphere and mood with rhythm and melody. Beginning with waterfall guitar work, the piece grabs your attention before launching into the main melody. A strong 3/4 pattern emerges, with extremely high guitar work in thirds, while the synth work gives the suggestion of a lower range melody. Percussion also works in favor of this piece, keeping a rhythm but without breaking up the mood created by the synth. The key changes in this piece are also somewhat unique, switching from major to minor keys almost constantly. The only bad thing about this piece is where it is located. You spend a LOT of time in this area of the game running back and forth, and this area also has a high enemy encounter rate. Because of this, the piece can get very repetitive very quickly.

You've probably noticed a pattern to this review. Large instrumental tracks, atmospheric pieces, and quirky pieces populate each disc respectively, but there are a few pieces that are a bit different on the third disc. So far, I haven't mentioned any of the traditional battle themes in the game, not because they aren't good, but because I can only look at so many tracks. However, there is one piece that I simply must mention simply because it is very experimental. On the Square Enix Music Online forums, we've had many arrangement projects, such as taking popular pieces and altering them for rock bands, woodwinds, symphonies, and pianos. This same idea was applied to the battle theme of Suikoden V: When Cornelio is placed in the battle party the battle music changes. Cornelio is a conductor who is obsessed with the DoReMi elves, little creatures that are musically inclined. He is inspired by these elves, and his inspiration can be heard in "The Sound of a Flute Echoing on the Battlefield." This piece is an extraordinary example of true experimentation. The main battle theme is transformed into a piece lead by flutes and strings, with woodwinds providing the quick chromatic parts that the brass and strings normally have. The brass replaces the woodwinds, particular with French horns, while very light percussion (mostly in the form of shakers) keeps the piece moving. All in all, it is completely unrealistic for a battle theme, and it sounds extremely out of place (hence why I never used Cornelio ha!) but the piece still needs to be mentioned.

Picking up with my pattern, "The River and the Sun" is another large symphonic piece. Personally, I prefer both the melody and the percussion work in this piece to the others on the album, simply because it creates a happier mood. It's very upbeat, with the instrumentation passing flawlessly between parts, delivering a small mix of main themes from the game. The end of this piece is also quite nice, because the percussion is stripped away and you can really hear what the mix of strings, brass, and flutes actually sounds like. However, the real gem of this disc is "Enchanting Runemistress." You saw me mention this piece in my review of the score for Suikoden IV, and now it's time to properly look at it. I'll remind you again of Jeane, the seemingly immortal, beautiful, talented, and witty rune saleswoman of the Suikoden universe. Her theme is very grand, and her character is one of those iconic figures that stand out in video game culture. The first part of this piece focuses on a grand, dramatic fanfare melody given by strings and brass. A little light acoustic guitar hints at a rhythm to give the piece an little extra life. In the second part of the piece, Jeane's theme is expanded to include the guitar while bongos pick up the rhythm. The rest of the instrumentation becomes more chord-oriented, expanding the sound heard in the first part of the theme. The piece itself isn't very complex, but the presentation is strong enough to make you take notice.

These next two tracks are connected in that one plays in a location which leads to another location, which is our first real glimpse into the mysterious Sindar Civilization that appears throughout the Suikoden universe. Strings, flute, and bass are the main instruments of "Wandering the Labyrinth," with a little timpani thrown in now and then. The instrumentation is very well done in this piece, aside from the flute itself. This is one of those places on the album where you have to wonder if something was added at the last minute. In particular, the volume of the flute doesn't seem to match the rest of the piece. All in all, I think the piece without the flute is very beautiful, as the string work is crisp and has that wonderful suggestive quality to it. "A City Sealed Within the Earth" follows up with a more atmospheric approach, using flute accents in combination with light strings and percussion to bring a very mysterious quality to the piece. Echoes especially play a prominent role in the piece, allowing each instrumental set to fully warp in and out while still creating a musical key that changes. This is the other thing to remember. Each of the atmospheric pieces on this album could easily all be called 'repetitive and sounding alike,' but I see each piece as being tailored to fit their use: a prison doesn't sound like a sealed off underground ruin. When working with atmosphere and mood, creating these distinct and unique sounds is very difficult, and Norikazu Miura does a fine job at it.

I have only a few independent tracks to talk about on the fourth disc, so lets head into them. "Purification Spring" is a very cool piece, using percussion and guitar together to propel the piece. The rhythm of the guitar parts meld seamlessly with one another, creating a pattern that you would normally expect to hear through a harp. The harp, however, simply masks itself under the guitar tones. A light echo is applied to the entire track, giving each note a slight delay and creating a very nice overall sound. Differences in volume throughout the track help to add to the mystery, all while maintaining a crisp and continuous movement. "Land of the Founder" is another piece which utilizes atmospheric sound to propel the piece. Again, we hear individual instruments soaring through and accenting the piece while it shifts from key to key. Flutes, strings, harp, and guitar can all be heard doing this while string and synth chords create a full bed of sound.

The reason I'm avoiding many of the tracks on the fourth disc is because of what is to come. As with my Suikoden IV review, I will be taking you through the entire ending sequence of this album, a full 25 minutes of music! Lets begin with "The Final Conclusion," the final battle music for the game. As final themes go, this one is kind of a disappointment. When I was playing the game, it offered very little in the way of inspiration or joy of defeating the game's final boss. This is largely because the piece is very empty. Each instrument has a specific purpose, but there aren't any combinations to provide an underlying melodic accompaniment. The strings and brass each have their individual touches, where the strings provide high ranged sweeps, and the brass give loud accents. A somewhat out-of-place organ also permeates the entire track, giving it an ominous atmosphere which clashes with what the rest of the piece tries to give. The percussion of this piece is also very fragmented, providing almost no recurring rhythm to give a sense of movement to the track. Many of the melodic choices are also in question, as dissonance seems to be preferred to any real melody. In "Finale" we're given a very nice string and harp combination that gives a true sense of completion and finality. The next section of the piece returns to some of the fanfare heard earlier on the album, before plowing ahead into a melodic interpretation of them. The piece is then joined by some somewhat out of tune vocals, while strings and harp provide an accompaniment. The end of this piece is great though, as it returns to some of the liveliness heard early on in the game and the album, featuring a solo trumpet line with a little harpsichord thrown in; a very nice way to finish it off.

"To the End of the Woven Tale of the 108 Stars" is probably the piece on this album which could be transformed into a vocal piece. The instrumentation of it definitely allows for it with the full piece sounding more like an accompaniment. The inclusion of electric bass, electric guitar, and a drum kit also adds to this illusion, where the melody provided by the oboe and the strings could easily be replaced with a voice. Some of the ornamentation during this track as well mimics what someone might choose to do with lyrics. However, the real tribute to the 108 stars is coming up. If you remember from my Suikoden IV review, the 108 Stars of Destiny are 108 characters in each Suikoden game who have a direct or indirect influence on the main character's journey and are considered important in the grand scheme of things. If you want to know more, check out my other review. "Future of the 108" provides us with the roll call, and you'll hear a very familiar theme. This time, the 'theme of destiny' is given with even more grandeur, including tubular bells in the instrumentation. The strength of the oboe in this piece is quite dramatic, whereas the string work becomes more intricate, allowing the brass to give its support throughout the middle range. The middle of this piece is populated by harp and staccato chords before having one of the game's main themes given by a flute. This is one thing that I find very interesting about this theme. Although each Suikoden title features the same melodic theme for the 108 Stars, each version of the piece includes a prominent theme from its game to give it a real sense of purpose, rather than simply having the same theme play over and over again.

Following the roll call, we get the staff roll. The Suikoden reprise "Into the World of Illusions" is a piece that relies on guitar and piano to drive the piece. Another great duet, the piano work is its own instrument, instead of simply being an accompaniment for the guitar. Each instrument has its purpose, and melds nicely with the other. Of course, we finish off with "To Peaceful Days" which returns with a full symphonic sound. Strings and harp provide the lower range, while an oboe soars with the melody. Strings then join the melody, while brass provides a middle range, which is balanced out by a repetitive snare pattern with other percussion (cymbals and tubular bells). Bells then become the focus with a flute, while vocals and strings embrace the track from all sides. Harps and a violin then get a chance to shine in their own duet, highlighted by tubular bells. Finally, a little acoustic guitar brings the piece to a close while a fanfare of chimes takes the piece out.

Now, of course I can't let you go before talking about one more track. "A Light Moaning in the Darkness" is the clearest presentation of the game's main theme, and what a pretty one it is. Heard throughout the album in such tracks as "Recollection," "Sadness," and "Bonds," this theme is expressive and extremely emotional. The piano work in this track is very intricate, yet delicate. Although the theme is on the short side, over its various incarnations throughout the album, it is portrayed in many different ways. Certain instruments, like strings and flutes, highlight the sadness in the track, while percussion and brass accentuate the power and determination that can be created. It is definitely one of those themes that stands out on the album, and is a memorable one from the series.

Summary

At the end of it all there is very little to negatively criticize about this album. After the failure that was Suikoden IV, Suikoden V has reclaimed the musical quality that the series is known for. Many of the tracks on this album are carefully constructed, with a close attention to detail; no one instrument is given phrase without a purpose. The only downside, if I had to pinpoint one, would be the length. Although the game itself is long, perhaps there are too many tracks to avoid the idea of filler or repetition with the themes. It's true, some of the tracks sound very similar to one another. However, I feel that each track does indeed have a specific use and a reason for appearing on the album. This is a definite listen whether you enjoy the series or not!



Album
9/10

Music in game
0/10

Game
0/10

Andre Marentette

Overview

After over a year of waiting, the latest part of the beloved Suikoden series appeared and reached the hearts of the fans in 2006. It featured many comebacks from the past Suikoden games, more colorful graphics and emotions than Suikoden IV, and, of course, music composed by Norikazu Miura. Miura has also composed and arranged the earlier Suikoden Tactics (aka Rhapsodia) score and contributed a few tracks on Suikoden IV. Suikoden V's music features a wide palette of several styles and themes. The game credits say that four other people were responsible for additional music, namely Yoshihiro Tsukahara (Mario Party 8), Takashi Watanabe (several sound effects), Kuniyuki Takahashi and Chiharu Mukaiyama. Their role can only be spectaculated because the soundtrack details gives no further information, although Miura definitely defined the sound of the release.

Body

Suikoden V's opening theme "Wind of Phantom" is composed by Yuji Toriyama and performed by the Royal Philharmonic Orchestra. It could't have been a better introduction of the soundtrack and game as well. A celtic jig-style fanfare opens the track in a splendid way. Afterwards some elegant strings perform the melody and are later accompanied by woodwinds, horns, and acoustic guitar. When the first minute is over, a grand march begins with some percussion, guitars, and a sitar, which reflects the ethnic atmosphere of the Suikoden universe perfectly.In the second part, surprisingly a electric guitar shows up and performs a small section until the music reaches its phenomenal end. After all it's one of the best and most effective opening themes from the series.

"A Moment of Calm" is the first of several versions of the Main Theme of the game. Norikazu Miura presents a beautiful melody in a calming arrangement using strings and acoustic guitar. The track receives numerous arrangements in the game, ranging from the sorrowful slow-paced "Recollection", to the bouncy waltz "The Thriving Inn", to the ethnic exploration "Running on the River". The melody is even used as the basis of the three headquarter tracks in the game, helping to further integrate the score thematically. The world map theme "Distant Journey" is also an amazing rendition, creating an adventurous feel with soaring strings and marching percussion, while the richly orchestrated "The River and the Sun" is the perfect opener to the second half of the soundtrack. However, perhaps its single most evocative version is "A Sad Wish" at the start of the final disc with its gorgeous soprano voice.

Norikazu Miura also inspires memories of past Suikoden scores with numerous arrangements. The classic Name Entry music returns once again in "Starting the Journey", complete with a fitting ethnic feeling. "Narcy's Theme", of course, also returns in an arrangement rather similar to the original Suikoden. "Underground Passage", the famous dungeon theme from the first two Suikoden games, returns in a light mix version. It's a nice recollection, but the first versions were more elaborate. Other surprise renditions include Suikoden II's "Meeting" for strategy meetings, Suikoden III's "Midwinter Land" as a moody dungeon theme, Suikoden IV's ocean theme in a lush low-key rendition, among a handful of others. Perhaps the most nostalgic renditions, however, are of the melancholic "Touching Theme", tear jerking "Theme of a Moonlit Night", and, of course, the grandiose "Into a World of Illusions". It's great to see Suikoden receive some love.

The town themes actually work better in the game than on a stand-alone basis. This is true for the first of these, "The Scorched Earth and the Weary People", which fits well with the scenery. The instrumentation is pretty low key and there is a depressed and desolate sounding melody. It nevertheless gives gives the listener the perfect image on Lordlake, a scorched town with weary people in it. The town theme of Lunas, "Holy Land" is a very beautiful and peaceful one. Even if it lacks a little on memorability, it makes up for it with its gorgeous acoustic guitar and flute samples. Other highly touching tracks written in a acoustic RPG style include "One Peaceful Moment", "Lordlake's Restoration". Also pleasant is "Town on a River", with its contrasts between its adventurous first section and calming second section, and "Godwind Family Castle", with its brilliant majestic instrumentation.

"A Fated Confrontation" introduces us to the large amount of battle music from Suikoden V. The brass, strings, and percussion are excellent here, full of power, dramatic and morale. It builds up little by little until it reaches it sweeping climax towards the end of the piece. The game's main battle theme, "Battle Start", is also the first of several interpretations we can enjoy later on this soundtrack. The initial version focuses mainly on strong brass and string passages, having a style similar to Suikoden's "Confrontation with Monsters". It works very well in the context of the game, though its arrangements later in the game are more prominent, particularly the symphonic "Dance of Death" and the unexpected rock rendition "Dancing Rhapsody". "A Mighty Enemy" is the main boss theme for this game. It really gives you the atmosphere of battling a worthy foe with its grandiose instrumentation and emphatic percussion. It's certainly a highlight on the soundtrack.

Another trademark of this soundtrack are the ambient tracks. "Tension" is the main tension / hurry theme for the game and it captures the typical crisis atmosphere in an effective way. Beginning with an harsh orchestra hit and pulsing percussion including timpani, snares, and marimba, the piece developes in an energetic way. Ascending and descending strings and flutes are used in the background while some brass is used later in the second half to build up a little climax. There is hardly no memorable melody in "Stolen Heart", just ascending and descending strings together with some synth and percussive effects. It intercedes the feeling of anxiety and tense quite well, but is definitely one of the weaker stand-alone tracks. "Prison" underlays harsh steel guitar chords with depressed strings, giving a very lonely and empty sounding texture fits within the scenery. Other effective but unremarkable atmospheric themes include "Standing Firm", "Unrest", "Imprisonment",

"Time of Confrontation" is this installation's one-on-one duel music. Compared to earlier additions from the series, especially the latest from Suikoden IV, this is a big disappointment. It just features some repetitive brass chords, tremolo strings, and flute flourishes. "Clash" is Suikoden V's warfare theme. The first 42 seconds contains a clever remix of Suikoden II's equivalent and, thereafter, the track becomes more heroic and emphatic with giant brass elements. The track sustains repeated listens with its enjoyable and varied elements. However, the second warfare theme "Final Defense Battle" is considerably more enjoyable on a stand-alone level. "The Sacred Games", "Arena", and "The Stage of Battle" are pompous brass-led pieces with related purposes. They prove considerably more stomachable than most such themes due to their melodic potency and colourful orchestration.

There are some setting themes that deviate from RPG norms. The theme for Haud Village, "The Great Artists", for instance completely captures a bizarre place full of strange buildings and crazed buildings. From weird synth riffs to random steel drums to funny voice snippets, it's hilarious in context. "The People Underground" captures the Dwarf Camp with its reedy instrumentation and tribal percussion. "Village of Restoration" represents a Japanese-styled area with its shakuhachi and koto use, while "Fort Town" is inspired by spaghetti westerns with its whistle melody and rustic guitar. "The Dahaka's Departure" is an exciting theme that fuses Eastern and Western influences to represent the Raftfleet's Admiral. "The Great Artists". Other unique gems include "The Water Capital" with its fluid synth use and "A Power Like the Sun" with its pastiche features.

"Tactician", the theme for the beautiful tactician Lucretia Merces, is not the type of theme most would expect. It's neither militaristic nor dramatic — it's just pure beauty and describes her elegant, but also tragic, character very well. really like the chamber arrangement — it's not obtrusive, but also not too cautious. The last dungeon theme, "Ruins Locked in Snow and Ice", is an atmospheric one. It features an enchanting organ melody together with some synth and percussive effects. It gives the listener a feeling of determination, coldness, and sacredness. "Invocation" is a cinematic gothic piece that builds up to a great climax with each passing moment. The last battle theme "The Final Conclusion" is a climactic composition full of suspense and crisis moments. But instead of relying on fast percussion and heroic melody frames, Miura chooses to develop a more atmospheric and low-key battle theme with great use of organ and orchestra. It's a bit less effective than Suikoden IV's equivalent, but still a fantastically developed and adrenaline pumping track.

The soundtrack closes with a succession of setting themes. In each track, Miura offers some beautiful orchestration to inspire different emotions and emotions. They range from the sad "Solitary Journey" with its mournful strings and guitar use, the uplifting "To Walk This Path" with its bright and luscious instrumentation, and the lyrical "Finale" with its rich development. "To the End of the Woven Tale of the 108 Stars" is, unexpectedly, a rock ballad that doesn't necessarily fit the stylistic premise of the series. It is nevertheless a nice one with its electric guitar renditions of the main theme and powerful orchestration. "Future of the 108" shows the fate of the game's numerous characters, shifting from the minor notes of the Suikoden V main theme into a glorious march reprising Suikoden IV's equivalent. Finally, "To Peaceful Days" is my personal favorite ending theme of the whole bunch. It features a simply gorgeous melody together with fantastically instrumentation and variation.

Summary

Overall, this is another excellent Suikoden soundtrack as expected. After the fourth stinker and the tactical spinoff, this score is a true classic and goes back to series' roots. The music is much more varied and diverse than in the previous scores, packing powerful new themes with classic trademarks. There are great symphonic compositions, low-key ambient tracks, ethnic inspired pieces, and even two rock pieces, which is unusual for a Suikoden soundtrack. But it's a brave step and a welcome decision to bring some new styles to the series. Every track is used excellently during the gameplay, from the different world map themes to the various incarnations of the battle theme to the various themes to accompany cutscenes. Truly, given this huge amount of tracks, it's unavoidable to create some filler and less memorable tracks, but luckily they don't appear that often here. The large creation and variation of the nearly 150 tracks is a nice compensation to this. In conclusion I must say that this is one of my favorite Suikoden soundtracks up to date so go and listen to this fantastic 'comeback' soundtrack!



Album
9/10

Music in game
0/10

Game
0/10

Max Nevill

Opening theme, "Wind of Phantom", composed by Yuji Toriyama, Conducted by Robin Smith, performed by Royal Philharmonic Orchestra.

Sound Director: Norikazu Miura
Music: Yoshihiro Tsukahara, Takashi Watanabe, Kuniyuki Takahashi, Chiharu Mukaiyama
Original Composition: Miki Higashino (1-02, 4-6, 4-8, 4-24), Tappy (3-28), Hirofumi Taniguchi (2-12), Masahiko Kimura (3-17), Michiru Yamane (2-41, 3-13)

Discs 1&2: vol.1 -Chapter of Dawn-
Discs 3&4: vol.2 -Chapter of Twilight-
Album was composed by Chiharu Mukaiyama / Hirofumi Taniguchi / Kuniyuki Takahashi / Masahiko Kimura / Michiru Yamane / Miki Higashino / Takashi Watanabe / Tappi Iwase / Yoshihiro Tsukahara / Yuji Toriyama and was released on March 24, 2006. Soundtrack consists of 148 tracks tracks with duration over more than 4 hours. Album was released by Konami Multi-Media.

CD 1

1
Wind of Phantom (Genso Suikoden V Opening Theme)
02:55
2
Journey ~ Beginning Theme (Name Entry BGM)
01:30
3
The Return (Royal Ship BGM)
02:29
4
A Moment of Calm (From "Meeting with Father" Event)
01:43
5
The Queen of Falena (From "Audience with the Queen" Event)
01:23
6
The Scorched Earth and the Weary People (Lordlake BGM)
01:43
7
Recollection (From "Lordlake Inspection" Event)
01:59
8
Destined Confrontation (From "Toma's Rescue" Event)
01:23
9
Stolen Heart (From "Inspection Report" Event)
01:22
10
A Power Like the Sun (Sun Palace BGM)
01:36
11
Seal (Rune Chamber BGM)
01:35
12
Prison (Sun Palace Underground BGM)
01:28
13
The Knights (From "The Queen's Knights' Guard Room" Event)
02:08
14
The Queen's Knights (From "The Queen's Knights' Guard Room" Event)
01:42
15
Harmony (From "Lym's Appearance" Event)
01:02
16
Royal Capital (Sol-Falena City BGM)
01:30
17
Distant Journey (World Map BGM)
02:44
18
Battle Start (Battle BGM)
02:16
19
Victory Theme (Battle Results Display BGM)
00:37
20
The Godwin Family Castle (Stormfist BGM)
01:59
21
The Sacred Games Begin (From "Opening Ceremonies of the Sacred Games" Event)
01:40
22
Arena (Arena Interior BGM)
02:08
23
Time of Confrontation (Duel BGM)
01:08
24
Nap (Conversation BGM)
01:28
25
The Inn Is Thriving (From "Marina's Appearance" Event)
01:28
26
Relief (Conversation BGM)
01:18
27
Firm Will (From "Marscal Godwin" Event)
01:57
28
Suspicion (From "Marina's Kidnapping" Event)
01:17
29
Slaves' Living Area (Arena Underground BGM)
01:46
30
Underground Passage (Dungeon BGM)
01:21
31
Declaration of War (From "Marina's Rescue" Event)
01:07
32
The Stage of the Fight (From "The Sacred Games" Event)
01:56
33
Unrest (From "Gizel and Marscal" Event)
01:29
34
Sorrow (From "Report" Event)
02:32
35
Distrust (From "Consulting the Royal Family" Event)
01:58
36
The Two Guardian Runes (Royal Villa BGM)
01:50
37
A Beauty in Black (From "Zerase's Appearance" Event)
03:00
38
Holy Land (Lunas BGM)
01:44
39
One Peaceful Moment (From "Haswar's Appearance" Event)
01:57
40
The Deep Forest, The Lost Forest (Dungeon BGM)
01:26

CD 2

1
At Play (Conversation BGM)
01:04
2
Town on a River (Raftfleet BGM)
01:44
3
The Dahaka's Departure (From "Raja's Appearance" Event)
01:48
4
Engagement Ceremony (From "Engagement Ceremony" Event)
00:57
5
Tension (From "Coup d'etat Outbreak" Event)
01:43
6
A Mighty Enemy (Boss Enemy BGM)
01:18
7
Attack (From "The Fall of the Sun Palace" Event)
01:19
8
Sadness (From "I Won't Cry" Event)
02:17
9
Despair and Hope (From "To Lunas" Event)
03:05
10
Completely Serious (From "Haud Village" Event)
01:04
11
The Great Arts (Haud Village BGM)
01:21
12
Theme of Narcissism (From "Josephine's Appearance" Event)
01:55
13
The Water Capital (Rainwall BGM)
01:24
14
An Odd Bunch (From "Salum Barrows" Event)
01:28
15
Mansion on a Hill (Barrows Mansion BGM)
01:20
16
A Lovely and Talented Woman (From "Luserina's Apperance" Event)
00:13
17
Before Escaping Safely... (From "Lyon's Confession" Event)
02:58
18
Overcoming the Grief (From "Lyon's Confession" Event)
02:28
19
Move Out! (From "Victory Shall Be Ours!" Event)
03:02
20
Clash! (War BGM)
01:26
21
Cry Victory! (War Victory BGM)
00:38
22
Defeat (War Defeat BGM)
00:36
23
When Your Strength Runs Out (Game Over BGM)
01:38
24
Running to the River (World Map BGM)
01:15
25
The People Underground (Dwarf Camp BGM)
01:33
26
The Earth, Water, Fire and Iron (From "Gunde's Appearance" Event)
01:21
27
Imprisonment (Agate Prison BGM)
01:41
28
Tactician (From "Lucretia Merces" Event)
02:56
29
Strategy (From "Raftfleet Defense" Event)
02:26
30
Shadow of Doubt (From "Salum Barrows' Speculation" Event)
01:25
31
Oboro Detective Agency (Detective Agency BGM)
01:17
32
Guys Who Feign Ignorance (From "Wilhelm's Appearance" Event)
01:40
33
Fallen (From "The Truth Behind the Uprising" Event)
01:39
34
Symphonic Poem "Performance of Death" (Battle BGM)
02:08
35
Crossing the Mountain River (Dungeon BGM)
01:43
36
Village of Restoration (Yashuna Village BGM)
01:22
37
The Water, Trees and Sun (Beaver Lodge BGM)
01:30
38
Warmth (Conversation BGM)
02:21
39
A Phantom Reborn (Seras Lake BGM)
01:59
40
Friend or Foe (From "Zweig's Appearance" Event)
01:28
41
Traces of the Sindar Civilization (Sindar Ruins BGM)
02:15
42
Natural Naivete (From "Viki's Appearance" Event)
01:08

CD 3

1
The River and the Sun (From "Opening the Ancient Sluice Gate" Event)
02:09
2
Star Tower (Headquarters Level 1 BGM)
02:03
3
Lordlake's Restoration (Lordlake After Restoration BGM)
01:24
4
Sharing Fate Together (Comrade Joins Jingle)
00:06
5
The Three Islands (Lelcar BGM)
01:22
6
Bonds (Conversation BGM)
01:57
7
Final Defense Battle (War BGM)
01:18
8
Waving the Flag of Victory (War Victory Jingle)
00:26
9
Fort Town (Sable BGM)
01:56
10
Premonition of Battle (Duel BGM)
01:35
11
Suddenly it's Euram Barrows! (From "Bandit Prince" Event)
01:14
12
Scenery by the Windmills (Estrise BGM)
01:33
13
Oh, Sparkling Sea! Oh, Sky! Once Again! (Open Sea Area BGM)
01:39
14
Harbor Town by the Lighthouse (Nirva Island BGM)
01:46
15
Naval Admiral of the Island Nations (From "Skald's Appearance" Event)
01:52
16
The Great Lighthouse of Nirva Island (From "Pirate Siege" Event)
01:44
17
Pirate Extermination (Nirva Island Battle BGM)
01:58
18
'Coronation' (From "Coronation" Event)
01:18
19
We Gather Near the Water (Headquarters Level 2)
02:27
20
Game On! (Minigame BGM)
01:29
21
War on the Table (Minigame BGM)
01:06
22
Dragon Horse Racing Practice (Minigame BGM)
01:44
23
Military Fortress (Doraat Fortress BGM)
01:57
24
Counteroffensive (From "Doraat Fortress Invasion" Event)
02:17
25
Life or Death (Boss Enemy BGM 2)
01:54
26
Bitterness (From "Duel with Miakis" Event)
01:45
27
Determination ~Tragic Fight~ (Battle BGM)
02:36
28
The White Sorceress ~Distant Star~ (From "Leknaat's Appearance" Event)
02:28
29
Assault! (From "The New Queen's Campaign" Event)
02:26
30
Betrayal (From "The New Queen's Campaign" Event)
01:52
31
Farewell (From "Betrayal" Event)
02:39
32
The Extreme Deep (Ruins Dungeon BGM)
01:29
33
Fortified Castle (Sauronix BGM)
01:21
34
The Sound of a Flute Echoing on the Battlefield (Battle BGM)
02:27
35
Dragon Horses, Cross Over the Meadows (Grodius BGM)
01:02
36
Soldiers of Godwin (From "Rahal Campaign" Event)
01:26
37
Paean (From "Headquarters Recapture" Event)
02:36
38
Castle of Dawn (Headquarters Level 3 BGM)
03:32
39
Enchanting Runemistress (From "Jeane's Appearance" Event)
01:59
40
Wandering the Labyrinth (Dungeon BGM)
02:01
41
A City Sealed Within the Earth (Ruins Dungeon BGM)
01:55

CD 4

1
A Sad Wish (From "The Truth Behind the Assassination" Event)
03:20
2
The Light Moaning in the Darkness (From "The Truth Behind the Assassination" Event)
03:12
3
Armes New Kingdom (From "I'm Shula Valya." Event)
01:40
4
Dancing Rhapsody (Battle BGM)
03:14
5
Surrender (After the Surrender of Godwin Castle BGM)
02:02
6
The Night Before the Decisive Battle ~Theme of a Moonlit Night~ (From the "The Night Before the Decisive Battle" Event)
04:49
7
Peace (From "Determination" Event)
01:24
8
The Sound of a Flute in the Moonlit Night (From "The Night Before the Decisive Battle
01:25
9
Battle to Recapture Sol-Falena (War BGM)
02:05
10
Angry Waves (From "The Sun Rune's Invocation" Event)
02:33
11
Fated Confrontation (Duel with Gizel BGM)
03:09
12
Scar of Destruction (From "Gizel's Death" Event)
04:03
13
Purification Spring (Purification Spring BGM)
01:58
14
Land of the Founder (Founder's Earth BGM)
01:55
15
Ruins Locked in Snow and Ice (Ruins Dungeon BGM)
01:46
16
Invocation (From "Sun Rune, Invocation" Event)
02:21
17
The Final Conclusion (Boss Enemy BGM)
03:59
18
Solitary Journey (Ending BGM 1)
02:44
19
To Walk This Path (Ending BGM 2)
04:43
20
A New Journey (Ending BGM 3)
00:36
21
Finale (Ending BGM 4)
03:04
22
To the End of the Woven Tale of the 108 Stars (Miraculous Safe Return BGM)
03:54
23
The Futures of the 108 (The 108 Stars Afterwards)
05:46
24
Into a World of Illusions (End Roll BGM)
03:49
25
To Peaceful Days (End Roll BGM)
05:37
30.04.12

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