Halo Legends Original Soundtrack

Halo Legends Original Soundtrack. Передняя обложка . Click to zoom.
Halo Legends Original Soundtrack
Передняя обложка
Composed by Martin O'Donnell / Michael Salvatori / Tetsuya Takahashi / Yasuharu Takanashi
Published by Sumthing Else
Catalog number B00319ECD8
Release type Film Score - Film Score
Format 1 CD
Release date February 09, 2010
Genres Classical: Orchestral Music
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Halo Legends, the anime collection from the massively popular game series, has landed a soundtrack of its own and has a generous mix of reconstructed old material that’s been reworked for the animation and a fair smuttering of new material too.

The first eleven songs are reworkings of older tracks from the original games. “Ghosts of Reach” is a beautiful choral/orchestral opener that is soaked in atmosphere and history. It just has that sense of utter foreboding that is so tangable you can taste it. “Brothers in Arms” brings in the military drums and marching string base for a powerful militant track not far off a massive film scene. What is great is there’s a strong melody to this track which is often lost in these great militant pieces. “Truth and Reconciliation” is both shimmering with carillions but massive with heavy drums and brass in this six minute epic. It really is a thing of beauty. It never sits still and swiftly moves from calm and sorene to tension building tablas to climactic brass crashes.

“Opening Suite 1″ gives you time to catch your breath with an etheral vocal section before “Opening Suite 2″ switches to a slightly uneasy but still quite gentle string track. “Halo” then mixes the two with added tabla percussion for a rousing track that really gets you fired up for battle.

“Desperate Measures” ups the ante more with great big cymbals and majestic brass melodies pounding through your speakers before “Cairo Suite 1″ gives you a break on the rollercoaster ride with a tender but bittersweet track full of lots of minor keys and tense high strings to squeeze all the emotion out of you. “Dela Halo Suite” is then a beautifully sweeping track that scoops you up and takes you on a journey through a lot of different elements of other tracks just in passing, almost making it a best-of. “Machines and Might” is brutish and bold, never letting up with its rising tension before “Remembrance” rounds off the opening selection of reworked tracks with a downbeat chorus adrift in the air.

From here the majority of the tracks are new compositions. With the elegent “Blade and Burden” being a certain standout for possessing a certain charm and beauty with some lovely female ad-libs over harps and harpsichord. “Steel and Light” continues the much more Eastern feel with a minimal wind piece with token instrumentation around it. “Impend” has a distinctly different sounding orchestra that’s much more rounded and less Hollywood in style and is suitably understated before “True Arbiter” uses downplayed string arrangements and acoustic guitars to great effect in what is a very sad song and one that feels very isolated and lonely. “The Maw” (no, not that Maw!) is a very regal choral piece before “Unforgotten” returns to the solomn wandering orchestra again for another heartwrenching piece with added piano.

“Shattered Legacy” is a tragic opera but is so short, I was really wanting more. “Out of the Darkness” is more ambient than all the other tracks and does feel very aftermathy. “High Charity Suite 2″ however has more of an aftermath feel to it, like a cleansing has begun. “Into Light” is a short cinematic track before the epic “Sacred Icon Suite 2″ comes in, feeling like an end credit or final battle track. It has such an epic scope to it, it lifts you up to the heavens and opens its wings with everything going at full pelt. Fantastic.

“Rescue Mission” is another dramatic rousing piece before the filmic “The Last Spartan” takes over with another rousing track. Rousing is something Halo Legend’s does a lot, but does very, very well! The ever constant marching forward with each bar adding something new in – it’s a winning formula. “High Charity Quartet” is similar to the the suit but is just a string version of the beautiful track. “Here in Peril” is another short but militant track that builds and builds in the minute and a bit its on air for.

“Earth City” however is a three and half minute orchestral extravaganza. Everything and the kitchen sink is present making sure everything gets the most bang for its buck, another great example of utilising a full orchestra. “Risk and Reward” is a nice orchestral repost before “Exit Window” goes superhero on us with a massive theme not out of place in a superhero rescue before “Finale 2″ ends in typical Abyss fashion with an interesting otherworldly ending.

Halo Legends is a soundtrack that is both epic and humble at the same time. Some tracks have such a massive scope, it’s like your right on thr battlefield battling for every breath. Other tracks are more subdued and its those that really balance out all the tense action and make it much more palettable. Halo Legends is a fantastic soundtrack. Fans of the original game soundtracks will feel right at home and there’s a few new directions to keep everyone happy. Highly recommended.


This soundtrack is available to purchase at Sumthing Digital.



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higherplainmusic.com

Overview

The release of the Halo Legends Original Soundtrack will surely be known as quite an interesting milestone in game music history. The soundtrack to a Japanese anime based on a hugely influential Western title, it features both reprises and arrangements of traditional Halo themes by Martin O'Donnell and Michael Salvatori, as well as several original tracks by veteran anime composers Yasuharu Takanishi, Tetsuya Takahashi, and Naoyuki Hiroko. The pieces are orchestrated by the Dynamedion music team in Germany and performed by the Staatskapelle Halle orchestra. Does the soundtrack create a serviceable bridge into the musical side of the Halo series? How do the original tracks compare to the arranged ones, and do they mesh in well? The answers lie ahead.

Body

Martin O'Donnell's original tracks from Halo and its sequel are the most highly represented on the album. The first piece heard, "Ghosts of Reach," begins with a choir that is to be heard fairly often throughout the soundtrack, in varying forms, which then gives way to a string section, backing up the melody. The effect is stirring, and serves as a very effective opening for what is to come. "Unforgotten," true to its title, is unforgettable and is definitely my favorite track on the album. This soft piece features a melody on the strings that is absolutely exquisite. A piano soon takes over with a short motif that sounds Mitsuda-like and is then joined by the strings repeating the melody from before. The calming effect it has is incredible, and I highly recommend it be sampled. Many of the other arrangements are presented in suite formats, ranging from the highly cinematic opening suites to the sweeping action-packed "Sacred Iron Suite 2" to the enigmatic "Cairo Suites". Also impressive are the heroic "High Charity Suite 2" and its string quartet arrangement towards the end of the soundtrack. The only drawback is that a number of these tracks are tragically short for contextual reasons.

"Halo" is, as likely expected, is a rendition of the main Halo theme without any added frills. It's an extremely serviceable piece, and it has earned its keep in game music history. The opening dirge makes way for the aforementioned string motif supporting an exciting melody, threading into the otherwise unrelated "Desperate Measure". "Brothers in Arms" starts off with a very militaristic feel, dominated by a powerful brass section that pans out as the strings play a portion of the main Halo theme. This track illustrates one gaping flaw I notice throughout the album: the percussion feels rather weak where it is used, with preference obviously given to the melodies. "Truth and Reconciliation," the longest track on the album, subsequently starts with a bit of an Asian vibe in the woodwinds which then makes way for a more concrete melody swapped around between the brass and strings. Halfway through the track, listeners are treated to a fuller version of the Halo theme, supported by the instantly recognizable motif of three staccato notes on the strings followed by a longer note, higher in pitch. The track closes with the popular dirge-like melody sung by the male choir, usually utilized at the beginning of the main theme, not the end.

The original tracks by the trio of anime composers are both fewer encountered in frequency and generally shorter in length than the arranged tracks. Yasuharu Takanishi leads the pack with "Blade and Burden," a piece that, although short, features a beautiful aria over gradually building strings, soon giving way to a breathtaking string section whose only flaw is its abrupt end. "Steel and Light" is a perfect description of the track it titles, the almost Middle Eastern sounding steel guitar and pan flute serving as the steel, and the choir acting as the light. The pan flute in "True Arbiter" sounds Asian, my only wish being that it would have been featured more prominently, as the otherwise endearing strings are similar to what we've been hearing throughout the album. "Shattered Legacy," the last track contributed by Takanishi, presents a reprise as an aria of the short but by no means deficient melody found in "Blade and Burden," serving as a nice cyclical end to his quartet of contributions.

Although effective in context, the other original composers offer little to the stand-alone release. "Out of Darkness" is the only track composed by Naoyuki Hiroko featured on the soundtrack. The piece is noticeably brief nevertheless and, while pleasant, never develops into anything particularly noteworthy. Tetsuya Takahashi's first track, "Into Light," is also the shortest on the album and sounds as if it serves as a lead-in to a quick cutoff. "Here in Peril" is another militaristic track that features an effective, while "Risk and Reward" is a quick panic-driven track, though both end too quickly. Takahashi's final and by far longest contribution, "Exit Window," is a heroic, epic piece that utilizing interesting percussion and a sweeping brass section, leading to an abrupt but fitting end. Fortunately, the Halo arrangement "Finale 2" works very well as a closer for the album. It portrays that all is not quite right just yet, but that the current chapter is safely concluded.

Summary

Overall, the Halo Legends Original Soundtrack is a worthy addition to the series. If many of my track descriptions sounded similar to one another, it's because the pieces themselves really are stylistically similar. Despite this, and the overall weak percussion, the soundtrack easily manages to impress for its compositional prowess and production values alike. From Dynamedion's arrangements, it's plainly obvious why the Halo series' music has enjoyed such consistent praise throughout its tenure and the new interpretations often exceed the originals. The original tracks blend in well with the arranged pieces, but this is unfortunately due partially to their surprising brevity, never really giving them a chance to shine. There are definitely some impressive pieces and melodies spread throughout and, though not an absolute necessity, this album would be a shame to pass up if you're a fan of Halo and its music.



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Marc Friedman

Февральские релизы Sumthing Else

Лейбл Sumthing Else, существование которого оправдывается, кажется, только выпуском саундтреков из вселенной Halo, готовит к релизу музыку из Halo Legends. Этот аниме-сборник состоит из семи короткометражек от японских режиссёров и студий, ответственных за появление таких известных аниме как «Яблочное семя», «Аниматрица», «Призрак в доспехах», «Ковбой Бибоп»... Показать

 08.01.2010    3540
Album was composed by Martin O'Donnell / Michael Salvatori / Tetsuya Takahashi / Yasuharu Takanashi and was released on February 09, 2010. Soundtrack consists of tracks with duration over . Album was released by Sumthing Else.

Sounds like Classical - that's what we can say about this album.
30.04.12

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