Chrono Trigger Original Sound Version

Chrono Trigger Original Sound Version. Box Front. Click to zoom.
Chrono Trigger Original Sound Version
Box Front
Covers release: Kaleb.G
Composed by Nobuo Uematsu / Noriko Matsueda / Yasunori Mitsuda
Arranged by Nobuo Uematsu / Yasunori Mitsuda
Published by NTT Publishing
Catalog number NTCP-5021~3
Release type Game Soundtrack - Official Release
Format 3 CD - 64 Tracks
Release date October 01, 2004
Duration 02:33:40
Genres
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Overview

Acclaimed the best RPG of its time, Chrono Trigger was released back in the later days of the Super Nintendo. The game's music has its own little story behind it, as a dissatisfied Sound Engineer appeared in the office of Hironobu Sakaguchi — who we know as the creator of Final Fantasy — and demanded that he must have a job as a composer, otherwise he would leave the company for good. His name: Yasunori Mitsuda. In return, he got the main role in composing for their next big hit, Chrono Trigger. Nobuo Uematsu played a reasonably small, but still credible role in the Original Sound Version, providing some of the more melodic themes. With the help of an arrangement by Nobuo Uematsu, Noriko Matsueda also made a small contribution, composing the "Boss Battle 1" track. Although this track was arranged, it led her to many new opportunities. Though Mitsuda played the main role, too many people forget the other composers' efforts.

The Chrono Trigger Original Sound Version is three CDs (64 tracks) long, and although one's first criticisms would refer to the anachronous sound, it is doubtful that you will find much else to criticise. We are also presented with two unreleased tracks, which really, should have been put in the game, "Singing Mountain" and "Battle 2," both of which are very creative, despite the former sharing similarities to the track "Laputa Theme" from the Anime production Laputa Castle in the Sky. Immediately and evidently we can see that Yasunori Mitsuda wanted to get the feel of the game. He managed to produce many interesting tracks, thus bringing attention to the music rather than to the game. Throughout, we see him blending in some simple, light-hearted tunes ("Spekkio"), sad themes ("At the Bottom of Night"), upbeat tracks (Lucca and Robo's themes), and darker themes ("Battle With Magus" and "Underwater Palace"). Not only this, but experimentation is also evidential, especially experimentation with the lesser used instruments. This is mostly evidential in tracks like "Schala's Theme," which turned out to be an unforgettable classic. The best thing is that the music always fits the mood in the game; "Battle with Magus," for instance, definitely shows this.

Body

Mitsuda is a superb composer when it comes to light-hearted tracks. "Peaceful Days" — a track built on the idea of theme and variation — and "Guardia Millennial Fair" both have a real wow factor. The track "Guardia Millennial Fair" is Chrono Trigger's version of Final Fantasy VII's "Gold Saucer," being very jolly and light-hearted, yet also being an example of a fusion of styles. Another such track is "Corridors of Time," used in the Kingdom of Zeal. It sounds tragic, yet light-hearted at the same time, and Mitsuda utilises crazy cross-rhythms throughout to give it a unique touch. Similar to such tracks are those that have a hopeful sound. "The Day the World Revived" is a good example, being taken from the more positive section of "Lavos' theme," a theme used, strangely enough, for an evil parasite. "Ayla's Theme" is another good track. Ayla, despite being primitive in nearly every way and extremely strong, also has style and this is expressed throughout this track. The track doesn't fail her at all, so her true character shines through. "Epoch ~Wings that Cross Time" is the theme for the airship, and it is upbeat and catchy throughout. The introduction is great, and the melody makes the journey seem like an important one, being filled with hope and pride.

Pride is another main aspect of the game, and it is mainly reflected in the character themes. "Chrono Trigger" is the theme of the main character Crono. This catchy melody shows hope, pride, and enrichment, suggesting to us straight away that this person is an important character. This theme is manifested throughout the score, both directly and with remarkable subtlety. We then have "Kaeru's Theme" (Frog's theme), which is possibly the most memorable theme on the album. Kaeru was once a noble man, hence the glory of this track, but the evil and almighty Magus turned him into a Frog, thus this track is full of passion, representing Kaeru's need for revenge. Both "Chrono and Marle ~ Far Off Promise" and "Robo's Theme" work well in the game. They each show different aspects of success and glory, and this just shows how Mitsuda can create similar atmospheres in more than one way. "Guardia Castle ~Courage and Pride~" has to be the most obvious instance of pride shown through Mitsuda's music. With trumpets and drums, what else do you need for a stately track? This track is very grandiose and has nationalistic influences, completely reflecting the style of Guardia Castle. This is certainly one of the better tracks on this album, and it is truly a marvel of its time.

Mitsuda creates a wide range of mysterious tracks, too. "Secret of the Forest," "Ruined World," "Remains of Factory," and "The Brink of Time" are great examples of this, each featuring disjunctive melodies and eerie bass lines to create this. "The Trial" and "The Hidden Truth" go hand-in-hand, both being played when Crono is taken to jail for doing nothing wrong. "The Trial" gives off the impression of the situation being a joke, but undergoes a metamorphosis to become more serious, whereas "The Hidden Truth" is played when Crono is brought to jail after the trial, utilising the same theme from "The Trial," but on a piccolo. Both of these tracks certainly are effective at creating suspense and wonder. "Silent Light," the first real dungeon theme, is played when you are searching for the missing queen. Nobuo Uematsu has gone to great lengths here, and it is his first input to the Sound Version. It has a very mysterious feel to it, and once again the odd bass line adds to this effect.

The battle themes in Chrono Trigger are quite poor and it would seem like Mitsuda has a lot of trouble expressing the idea of pain, action, and adventure with such themes. There are exceptions, however. You really know you are in trouble when "Boss Battle 2" plays, as it is reserved for the hardest of battles. The upbeat tempo, trumpet melodies, and rhythmic drum beats are all key elements of a classic battle theme and Mitsuda uses them fantastically here. "Lavos' Theme" uses similar principles, and is extended well to give "World Revolution" and "Last Battle," the penultimate boss theme. The latter track is accompanied by frequent sound effects of crackles and pops, so you don't even need to look at the screen to realise that Lavos, the evil alien parasite, is exploding, in classic SNES style! Final battle themes have never been Mitsuda's strength, however, and the themes aren't so good on a stand-alone basis. The other boss battle theme "Boss Battle 1" is Noriko Matsueda's only input to the game, and it is a decent one at that, though it was arranged by Nobuo Uematsu. Matsueda certainly shows us here what she has learnt from the Front Mission Sound Version. Sadly, however, the normal battle music quickly grows repetitive and annoying, which is a pretty crucial flaw, considering one must hear this music hundreds of times in order to complete the game.

The soundtrack finishes with three very well-mastered tracks. The first track is "Festival of Stars," which representations our heroes celebrating. It's a rather upbeat variation of "Guardia Millenial Fair" and a pleasant recapitulation of the theme. The next track, "Epilogue - To Good Friends," recapitulates the classic melody from "Chrono and Marle ~ Far Off Promise" during the introduction. This develops at the 45 second mark, where it bursts into a rather gentle and lovely string arrangement, with a xylophone added in the background. The final track is the end credits theme, "To Far Away Times," which is quite magical. The introduction is mainly a keyboard and a bass guitar keeping a steady beat. The melody begins to move above this, and as the game ends and the titles begin to flow, one cannot help but reminisce about everything achieved. Mitsuda's last track of the Sound Version is remarkable in every respect; it's yet another epic on a great album.

Summary

Every Original Sound Version has its bad parts, and for this one, it is the second disc. "People Who Threw Away the Will to Live" gets tedious, and the regular battle theme is poor in comparison to others. However, apart from this, this is a great album in most respects. The album sees the birth of a new square composer, Yasunori Mitsuda, who used his past experiences in sound manipulation as guidance for the tracks.

"I remember I worked like crazy on this one because it was my debut title. One of my memories from this game is that I got ulcers from working too hard." - Yasunori Mitsuda

Hence he manages to create another great Sound Version for Square, and gives himself a better, more acclaimed role in Square's productions. You can see from his quote, the pain and agony he went through to make the music work. It just shows what a dedicated and determined fellow he is! Since his career move to become a freelancer, Mitsuda has composed for a variety of recent games. However, the Chrono Trigger Original Sound Version is his breakthrough work.



Album
8/10

Music in game
0/10

Game
0/10

Dave Valentine

Overview

Chrono Trigger was a unique RPG for Square at the time of its release. Relying heavily on its Final Fantasy series as its cornerstone, Squaresoft always took a risk when it released games outside of its main strengths, but in the SNES era, these risks always produced fruitful outcomes. Masato Kato, the man behind the Chrono series, created a beautiful game that took the player through various time periods in order to stop a being called Lavos from destroying the world in 1999 A.D. To accompany such a riveting story, new composer and former sound programmer Yasunori Mitsuda was given the chance to compose for the majority of this game, while Nobuo Uematsu completed the remainder.

Body

Nobuo Uematsu, the man behind the music of Final Fantasy, offers only nine tracks and served as an arranger on another. How do his compositions fare on this soundtrack? Overall, it's a mixed bag. There are obvious gems, but at the same time, there is also utter trash. Of the favorable tracks, the tracks that deserve the most attention are "Silent Light," "Underground Sewer," and "Sealed Door." The former two are both area themes and serve their purpose quite well. The utilization of the various instruments caters well to the surrounding environments. For example, in "Silent Light," the use of organ and piano create something befitting for the cathedral in which you are exploring, while the mysterious nature of this track helps to create some tension and atmosphere. As for "Underground Sewer", the same mysterious nature of former track is highlighted in this piece, but does so with the use of running water, a flute, and some plucked string additions. The latter of the three tracks is probably Uematsu's best contribution on the soundtrack. Mysterious and foreboding, "Sealed Door" is a gripping composition that takes the listener into a world of magic. The use of piano and strings is an effective combination in this regard.

Unfortunately, Uematsu also produces some utterly vile compositions as well. To start, "Bike Chase" is probably one of Uematsu's least inspiring pieces. Essentially a 26 second piece that is quite repetitive to begin with, is brought to an even higher degree of repetition, and thus utter boredom, when the listener discovers the length to 90 seconds long! The lesser of two evils, the prehistoric compositions, aren't too much better. Both pieces, "Primitive Mountain" and "Burn! Bobonga!", are extremely repetitive. While the former has some interesting instrumentation, it suffers from a fairly static bass line and melody. The latter adopts a tribal atmosphere, but again, suffers from a fairly static melody and bass line. Uematsu's arrangement of Noriko Matsueda's "Boss Battle 1" composition is probably middle ground for Uematsu's contribution. It definitely has his signature flair for battle themes, but as is the case with his less than stellar performance on half the soundtrack, it suffers from some repetition, despite being a fairly solid arrangement.

Yasunori Mitsuda, the man in charge of the rest of the compositions, offers a very diverse array of compositions, with each section of said compositions defining the picturesque world in which they are depicted. Before moving onto the era pieces, let's start with Mitsuda's character themes for the game. Of the character themes, the most famous has to be "Frog's Theme." Militaristic in style, optimistic in composition, the use of percussion, brass, and piccolo create a unique harmony and melody. Following "Frog's Theme," in popularity, most likely belongs to "Magus' Theme (or "Battle with Magus" to be correct). While this is definitely an interesting composition, over time, it's lost its flair. The contrast between the fast and slow sections is nice; however, the transition between them is usually abrupt. "Chrono Trigger," the theme of the main character, is grandiose in terms of scope and offers a very unique and motivating melody. The strong percussion, coupled with the constrasting sections of brass and string, offer a stunning color to the entire soundtrack.

Moving on to slightly less spectacular character themes, Lucca's theme, otherwise known as "Fanfare 1" is an extremely colorful piece. It offers a nice contrast to some of the more serious character themes mentioned above, however it suffers from extreme repetition. The industrial sound, paired with a jovial melody, heard in "Robo's Theme" also offers a nice contrast to the serious character theme. Unfortunately, "Ayla's Theme" is probably the weakest of the themes. It seems uninspired, clichéd in terms of instrumentation, and only serves to accentuate the overall mediocrity that is 65,000,000 B.C. Of course, there are also character themes for certain NPCs in the game, however, most aren't worthy of mention, despite the unique flavor that add to the soundtrack. The exception to this is "Schala's Theme." This piece is the epitome of the magical nature seen in 12,000 B.C., the era of Zeal. The use of bells, woodwinds, and soft percussion create a mesmerizing character theme that can hold its own against the aforementioned pieces.

While the character strengths may be a strong point on this album, the same cannot be said for the battle themes in this game. As always, here lies Mitsuda's biggest weakness in his early days. "Battle 1" is a nice composition with some interesting instrumentation, and is probably the strongest of the battle tracks, in my opinion. The unique use of the xylophone is something not oft seen in battle theme compositions. "Boss Battle 2" is certainly epic in terms of composition, but the melody is lackluster. It never truly develops and the static bass line really doesn't help matters much. The two final boss tracks, "World Revolution" and "Last Battle," are probably polar opposites in terms of composition. "World Revolution" intermingles some "Lavos' Theme" and "Chrono Trigger" into the mixture creating a melody that ties together the two opposing forces, but in the end, it's a track that you'll either love or hate. "Last Battle" is a more electronic-based track, which is definitely a nice contrast on the album, but suffers from repetition and another lackluster melody.

This finally brings us to the largest strengths of the album, the tracks that correspond with the various time periods the main character visits.

1000 A.D. is the time period in which the main character, Crono, lives. Introduced here within are compositions of the quaint nature. "Morning Sunlight," "Peaceful Days," "Memories of Green," "Guardia Millennial Fair," and "Gato's Song" are the main players in this era. "Morning Sunlight" is a nice introduction into the game with the sounds of fireworks, seagulls, and a pleasant flute melody. This works quite well in introducing the player into the world of Chrono Trigger. "Peaceful Days" utilizes some a nice woodwind and string composition to create an extremely relaxing composition and is one of my personal favorites. "Memories of Green" is a very mysterious piano and woodwind composition that serves as this era's overworld theme. While fairly repetitive, and probably the weakest of the 1000 A.D. pieces, there is a certain charm in this track. "Guardia Millennial Fair" is a nice jolly track with tons of contrast. From interesting rhythms and a multitude of instruments, this track is definitely a winner in my book. To round off this time period, we end with a track that definitely has received a cult following. I'm talking about "Gato's Song," of course. While nothing spectacular, it still has a nice melody. The reason for its success, in my opinion, is how well the English lyrics go along with the melody.

600 A.D. is the time period in which a fair portion of the early story takes place. Within this era, the compositions displayed are mainly of the mysterious nature. These tracks include "Wind Scene," "Secret of the Forest," and "Manoria Cathedral." The overworld theme for this era, "Wind Scene" creates a very mysterious world theme, like its 1000 A.D. counterpart, but does so utilizing piano and strings. The effect is definitely a compelling result and probably the best overworld theme in the game, in my opinion. "Manoria Cathedral" is a short composition that utilizes organ and piano to create a very haunting atmosphere, but suffers from repetition and a lack of development.

2100 A.D. is the time period in which the effects of Lavos can be witnessed. Within this era, given the context, the listener can expect to hear fairly atmospheric pieces and sad pieces, however the area themes tend to take on more of a jazzy nature. "Ruined World" is probably one of the weakest tracks on the album on a standalone basis. Used as the overworld theme for this area, very little instrumentation is actually utilized. The melody created is very depressing in nature and the use of wind effects demonstrates a barren land. "The Day the World Revived" is a fairly sad piece as well. The melody is very basic and the instrumentation simple, but it manages to pierce the heart and, at the same time, offer some hope. The two jazzier pieces, "Dome 16's Ruin" and "Remains of Factory" are similar in structure. A jazzy bass line dominates both tracks but the melodic counterparts differ greatly. The former is mainly synth sounds while the latter uses xylophone.

65,000,000 B.C. is the time period in which Lavos arrives on this world. Primitive in nature, as such, the compositions featured portray this quality quite nicely. Fortunately, Mitsuda only offers a few tracks to one of the weaker sections in the game in terms of compositional quality, one being the aforementioned character theme and the other being "Rhythm of Wind, Sky, and Earth." Unfortunately this track suffers from a total lack of development. Essentially only percussion, the entire piece is just monotonous and boring, but, in its defense, fits the time period quite nicely.

12,000 B.C. is the time period where magic flourished. In this era, Mitsuda creates some very magical pieces as well as some very dark pieces. Another favorite of mine, "Corridors of Time," offers a very nice calypso style. The steel drums, coupled with the zither, make a wonderful pair and harmonize quite nicely. "Zeal Palace," on the other hand, is a much more gloomy composition. The instrumentation featured in this piece mesh well together to create a very dark piece. Ranging from piano and strings and ominous percussion, the true nature behind Queen Zeal can be seen within this composition. "Ocean Palace" is a very dark area theme that utilizes the same instrumentation seen in "Zeal Palace" and makes another fine addition to the soundtrack. "Black Omen," while not really part of any time period, surfaces first within this time period. Since the "Black Omen" is able to transcend time and appear in any time period, the composition reflects this. The mysterious nature seen in 600 A.D., hints of tribal flair from the prehistoric era, the atmospheric nature observed in 2100 A.D., and the magic of 12,000 B.C. are all seen within this composition, making it a nice piece to tie together the entire game.

Summary

Chrono Trigger was Yasunori Mitsuda's first venture into composing for video games. As such, the overall outcome is amateurish in nature, something Mitsuda even admits to himself. The tracks are fantastic in context, but suffer while taken out of context. While some may differ with the opinions expressed above, I stick by my opinion. I will agree that, on the whole, for a first attempt at one of the more crucial aspects of any RPG, he does a fantastic job at matching the context of the game quite well, despite some shortcomings if the tracks are listened to on a standalone basis.



Album
8/10

Music in game
0/10

Game
0/10

Don Kotowski

Music Composed and Arranged by Yasunori Mitsuda
except 1-17, 2-02, 2-04, 2-08, 2-16, 2-18, 2-21, 3-02, 3-07 Composed and Arranged by Nobuo Uematsu
1-18 Composed by Noriko Matsueda
1-18 Arranged by Nobuo Uematsu

Sound Engineered by Eiji Nakamura
Sound Programmed by Minoru Akao

Producers: Yasunori Mitsuda (Square)
Mitsunobu Nakamura (NT Pub.)
Production Management: Tadashi Nomura (Square)

Mastering Engineer: Masaaki Katou (Sunrise Music)
Mastered at Sunrise Studio

Illustrator: Akira Toriyama
Art Direction and Design: Takaaki Inoue (C2)

Executive Producer: Yoshitomo Ogata (NTT Pub.)

Special Thanks to...
Masato Kato Kazuhiko Aoki
Takashi Tokita Keizo Kokubo
Mariko Yumoto Takaaki Tonooka
Hiromi Shimodaira Masako Noumura
Hironobu Sakaguchi
Album was composed by Nobuo Uematsu / Noriko Matsueda / Yasunori Mitsuda and was released on October 01, 2004. Soundtrack consists of tracks with duration over more than 2 hours. Album was released by NTT Publishing.

CD 1

1
A Premonition
00:34
2
Chrono Trigger (Chrono's Theme)
02:01
3
Morning Sunlight
00:58
4
Peaceful Days
02:48
5
Memories of Green
03:51
6
Guardia Millenial Fair
03:17
7
Gonzalez's Song (Gato's Song)
00:42
8
A Strange Happening
01:43
9
Wind Scene
03:22
10
Goodnight
00:08
11
Mystery of the Forest
04:46
12
Battle
02:29
13
Guardia Castle ~Courage and Pride~
03:28
14
Huh?!
00:05
15
Manoria Cathedral
01:13
16
A Prayer to the Road that Leads...
00:11
17
Silent Light
02:23
18
Boss Battle 1
01:58
19
Kaeru's Theme (Frog's Theme)
01:49
20
Fanfare 1 (Lucca's Theme)
01:16
21
The Kingdom Trial
03:44
22
The Hidden Truth
00:59
23
A Shot of Crisis
02:39

CD 2

1
Ruined World
03:24
2
Mystery of the Past
03:24
3
Dome-16's Ruin
01:34
4
People Who Threw Away the Will to Live
03:07
5
Lavos' Theme
05:07
6
The Last Day of the World
01:25
7
Reckless Robo Gang Johnny
02:21
8
Bike Chase
01:35
9
Robo's Theme
01:32
10
Remains of the Factory
03:09
11
Battle 2 (Unreleased Track)
02:10
12
Fanfare 2
00:07
13
The Brink of Time
02:31
14
Delightful Spekkio
02:48
15
Fanfare 3
00:05
16
Underground Sewer
02:24
17
Boss Battle 2
02:41
18
Primitive Mountain
03:07
19
Ayla's Theme
01:24
20
Rhythm of Wind, Sky, and Earth
01:51
21
Burn! Bobonga!
02:12
22
Magus' Castle
00:29
23
Confusing Melody
01:40
24
Decisive Battle with Magus
03:30

CD 3

1
Singing Mountain (Unreleased Track)
03:05
2
Tyran Castle
03:49
3
At the Bottom of Night
02:31
4
Corridors of Time
03:01
5
Zeal Palace
03:57
6
Sara's Theme (Schala's Theme)
02:48
7
Sealed Door
02:47
8
Undersea Palace
03:23
9
Chrono and Marle ~Far Off Promise~
01:56
10
Silvard ~Wings that Cross Time~ (Epoch)
03:23
11
Black Dream
03:04
12
Determination
00:56
13
World Revolution
03:48
14
Last Battle
04:07
15
Festival of Stars
02:44
16
Epilogue ~To Good Friends~
02:34
17
To Far Away Times
05:46

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