Metal Gear Rising: Revengeance Limited Edition Soundtrack

Metal Gear Rising: Revengeance Limited Edition Soundtrack. CD. Click to zoom.
Metal Gear Rising: Revengeance Limited Edition Soundtrack
CD
Composed by Jamie Christopherson
Arranged by Akira Takizawa
Published by Konami Digital Entertainment, Inc.
Release type Game Soundtrack - Promo / Enclosure
Format 1 CD - 32 tracks
Release date February 19, 2013
Duration 01:08:32
Genres
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Overview

Metal Gear fans sort of have it tough when it comes to the series. We wait for years on end for the newest game, and we’re lucky if we get one trailer per year. The last console entry in the series was 2008’s Metal Gear Solid 4: Guns of the Patriots (which I sadly can’t play due to not owning a PS3). About a year later, series creator Hideo Kojima announced Metal Gear Solid Rising at E3 2009. The announcement shocked people two-fold. First off, the game would be a multiplatform title and secondly, the protagonist would be series love-him-or-hate-him character Raiden. Two years went by without almost any new news until we saw a new trailer at the 2011 Spike Video Game awards. The game shown was completely different. Sneaking was no longer the name of the game, and now the installment had a new over-the top-name titled Metal Gear Rising Revengeance. Kojima Productions was not alone this time around. They teamed up with legendary Japanese developer Platinum Games, who were well-known for acclaimed action games like Vanquish and Bayonetta. Instead of being a stealth game, Revengeance was now a fast-paced hack and slash title. There were still some primordial stealth elements thrown into the mix, but it was obvious that the game focused on cutting through everything. Despite these huge changes, the game was a success with most critics and fans alike.

With a radical alteration in gameplay, the music went through heavy changes as well. Many associate Metal Gear series’ music with Harry Gregson-Williams’ orchestral cinematic scores for the series’ lengthy cutscenes and Norihiko Hibino’s more ambient pieces for gameplay. Rising chose none of these styles and instead opted for a blood pumping, high tempo rock soundtrack with original vocal songs composed for boss battles and enemy fights. Since this was a huge departure from the series’ usual norm, little-known composer Jamie Christopherson was hired by Konami to craft the score. This album came only with the Limited Edition of the game as a bonus. Do Christopherson’s scores both stand on their own and when compared to the rest of the series?

Body

To meet the game’s fast-paced gameplay, all tracks on the soundtrack have very short running times. Most barely make it past the two minute mark. The album opens with the game’s main theme “Revenge with a Vengeance.” This brief track has a build-up of the background orchestra along with heavy synth. Towards the end, the melody by the orchestra comes through, but the track’s short runtime means that there’s unfortunately little development. A handful of the tracks here have two parts, a “high” and a “low” section. “Virtual Reality” is used during the games VR training modes. The high section is an electronica track with rock and other orchestrations fused in, while the low section is more subtle, akin to the series’ past ambient gameplay themes. The high track of “Ambush” begins with heavy percussion, but then shifts into hard rock. It’s an energetic theme that still manages to bring a lot to the table, despite being only 2:44. The low track is still rock-themed, but the synth here takes center stage making it more subdued. With “Underground” we have the high section as an industrial-beat percussion theme, while the low track relies mostly on ambience. There’s not that much development here so to say, and the overall composition feels experimental. “Mystical Ninja” is given three sections, a “high,” “percussion,” and “low.” The high track is a combination of what sounds like rock and Oriental music, likely reflecting on Raiden’s Japanese-influenced cyborg ninja character. The percussion track is just like the name suggests. With a running time of only 33 seconds, it’s definitely the most underdeveloped track on the whole album. The low track is an ethnic piece that uses Japanese woodwinds and strings in addition to ambient electronic synth. Speaking of ambience, “The Haves” is purely that, with almost no development in the entire piece. I’m sure that it’s effective in the game, but when taken out it simply falls flat.

“Two Sides of the Coin,” “Hideout,” and “City Silhouette” all really go nowhere with their synth/subdued rock composition. “Domestic Scars” and “The Other Face of the City” are both similar in style to one another, but with stronger metal percussion in the former and the occasional electric guitar riff and ethnic inspiration in the latter. I enjoyed both “Chasing the Wind” and “Black Sea” though. The former is an interesting combination of rock and techno, while the latter is an ethnic piece highly reminiscent of the Middle East. “Dwaf Gekko” is another interesting track with its electronic synth and chirping noises. “Rewired” “The Truth” and “Charging” are all ambient tracks which aren’t bad, but nothing too special.

“Endurance” is longest on the album, and not surprisingly, it’s the most developed. Rock, orchestral, electronica, and cinematic, this is one of the strongest pieces Christopherson offers here. The three tracks, “Open Frontier,” “The Mastermind,” and “Might Makes Right” are cinematic in style and highly benefit from the great use of Hollywood-inspired orchestrations paired with heavy rock. While those three tracks were more orchestral styled, the three tracks dedicated that make up “Rising Action” are heavy, pulse-pounding rock pieces with jamming electric guitar and synth. Interestingly, we have instrumental versions of the game’s rock vocal songs “Dark Skies,” “Return to Ashes,” and “A Soul Can’t Be Cut.” These tracks being included on this release is an odd decision, seeing as how they are already included on the full vocal tracks album release. Even still, they fit right along with the rest of the soundtrack and prove to be enjoyable, high energy pieces. All in all, the tracks mentioned in this paragraph are the best on the album and had me impressed with the expertly molded composition and mixing.

Summary

The soundtrack to Metal Gear Rising Revengeance is an uneven experience at best. Some tracks I genuinely liked, but I found a lot of others to be underdeveloped and even boring. On the plus side, the synth quality, production values, and mixing are all top notch; as expected by Konami. The music works perfectly when put in the game, and I commend Jamie Christopherson for crafting a fitting soundtrack that does the job well. But when put on a stand-alone level, it’s simply works only half the time. However, I think that it’s pointless to compare the music to the previous games because it’s so different. Jamie Christopherson and the previous series’ composers all have different styles that are meant to be used within their respective games. If Christopherson had just given some of these tracks just a little more development and a longer running time, I might have given this album a higher score. I’ll just say that what’s presented is decent, but with a few pieces that really shine. The score here feels very experimental, but the different styles of music work well. Even still, the only way to get this disc is to have bought the Limited Edition. I think that it would have been a better choice to release this as a retail release, rather than a bonus. If you’re a fan of Rising, I’d say check it out granted if you’re prepared to hear something that’s different from Metal Gear’s usual type of soundtrack.



Album
7/10

Music in game
0/10

Game
0/10

Oliver Jia

Comes with the US Limited Edition of the game for PS3 or Xbox 360.

From In-Game Credits:
Music Director: Naoto Tanaka

Song Remix: Akira Takizawa

Maniac Agenda:
Producers: Antonio "S.A.T." Gonzalez & Dennis "Ramen" Gonzalez
Musician: Len Rizzo

Music Composed by: Jamie Christopherson
Additional Music by: Graeme Cornies, Brian Pickett, James Chapple and David Kelly
Score Mixed by: Jamie Christopherson
Surround Sound Mixing by: Gary Adante & Rob Arbittier
Vocals Recorded at Sonic Fuel Studios, Darth Mader Music, & Voodoo Highway
Drums Recorded at Stagg Street Studios, Los Angeles, CA

Assistant to Jamie Christopherson:
Robben Fenderson

Assistant Engineer to Logan Mader:
Damien Rainaud

Additional Programming:
Graeme Cornies
Brian Pickett
James Chapple
David Kelly
Damien Rainaud
Robben Fenderson

Guitars by:
Aaron Kaplan
Graeme Cornies
Andrew Synowiec
Jamie Christopherson
David Kelly

Dance Therapy Productions
Producer: Ferry Corsten

Special Thanks:
Logan Mader, Pete Crossman, Voodoo Highway Music & Post, Inc., Soundelux Design Music Group, Sonic Fuel Studios, Chris Lennertz, Tim Wynn, Jeff MacDonald, Kevin Riepl, For Dance Therapy/Flashover Recordings: Joeri Lodders, Lia Coleyco, Rob Van Dongen, Martin Corsten, Brian Dessaur, Dimitri De Wit, Paula van der Waerden

Album was composed by Jamie Christopherson and was released on February 19, 2013. Soundtrack consists of 32 tracks tracks with duration over more than hour. Album was released by Konami Digital Entertainment, Inc..

CD 1

1
Revenge with a Vengeance
01:47
2
Virtual Reality
02:12
3
Virtual Reality [Low Key Verslon]
02:08
4
Ambushed
02:45
5
Ambushed [Low Key Verslon]
02:34
6
Chasing The Wind
02:07
7
Black Sea
02:42
8
Dark Skies [Instrumental Version]
02:16
9
Rising Action 1
01:55
10
Domestic Scars
02:32
11
Hideout
02:11
12
Underground
02:09
13
Underground [Low Key Version]
02:09
14
Dwarf Gekko
02:06
15
City Silhouette
02:06
16
Return to Ashes [Instrumental Version]
02:15
17
The Other Face of the City
02:08
18
Two Sides to the Coin
01:48
19
The Haves
02:08
20
Rising Action 2
02:13
21
Mystical Ninja
02:16
22
Mystical Ninja [Blade Mode]
00:33
23
Mystical Ninja [Low Key Version]
02:13
24
Endurance
03:03
25
Rewired
01:41
26
Rising Action 3
01:41
27
The Truth
02:23
28
A Soul Can't be Cut [Instrumental Version]
02:18
29
Open Frontier
02:10
30
The Mastermind
02:12
31
Might Make Right
02:11
32
Charging
01:40
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