Saki Kaskas
Also known as | Captain Ginger / Theodosius Kaskamanidis |
Years of Life | 24 September 1971 - 16 November 2016 • 45 years |
Place of Birth | Germany |
Site | http://www.sakikaskas.com |
Total Games | 8 |
First Work | Need For Speed Redbook Audio • 1996 |
Last Work | NEED FOR SPEED - HIGH STAKES • 2009 |
Total Soundtracks | 10 |
Most Popuplar | Need For Speed III: Hot Pursuit - The Album |
Text taken from Saki's interview to our site
I was born in Krefeld, Germany, in 1971. My parents were working there because there were no opportunities in Greece at the time. Shortly after I was born, the whole family (my parents and three older sisters) moved to Vancouver, Canada. I was 1 years old.
I started to play the guitar when I was 15. I practiced 5 hours a day and in 2 years I was in my first band, Omnibol. We were a rock band and we gained some notoriety around the Vancouver music scene.
In 1993, we broke up. At this time I started to play in various bands. I played in a Greek folk band, a heavy metal band, a cover band, a ‘power trio’ rock band and in a guitar duet. I also played sessions for commercials and such.
In 1994, I joined the Heavy Lounge. This was an instrumental band and we played progressive rock with some leanings towards jazz, funk and metal. The keyboard player was Jeff Van Dyck, who was working for Electronic Arts at the time. He now composes music for the Total War video game series out of Australia.
In 1996, Jeff got me a contract for Need For Speed 1. I already had a bunch of rock and metal tunes that he thought would fit well with the game. Soon after that I became a full time composer for EA, and I composed music for NHL 97 & 98, Need For Speed 2, 3 and 4, Porsche Unleashed, Rugby 2001 and Missile Command.
In 2000, I recorded a solo album under the name of Captain Ginger. Some of the tracks got released on a couple of compilations from Koyote records.
During this time, I did a bunch of session guitar work for remixes for Skinny Puppy, DefTones, Linkin Park, Filter, Dry Cell, Anastacia, and Static – X, all done by The Humble Brothers.
In 2003, I took a break from composing and got into sound designing. This has lasted up until today. These days, I’ve been playing and practicing guitar (1 to 2 hours a day… not 5!) and sound designing video games.
I was born in Krefeld, Germany, in 1971. My parents were working there because there were no opportunities in Greece at the time. Shortly after I was born, the whole family (my parents and three older sisters) moved to Vancouver, Canada. I was 1 years old.
I started to play the guitar when I was 15. I practiced 5 hours a day and in 2 years I was in my first band, Omnibol. We were a rock band and we gained some notoriety around the Vancouver music scene.
In 1993, we broke up. At this time I started to play in various bands. I played in a Greek folk band, a heavy metal band, a cover band, a ‘power trio’ rock band and in a guitar duet. I also played sessions for commercials and such.
In 1994, I joined the Heavy Lounge. This was an instrumental band and we played progressive rock with some leanings towards jazz, funk and metal. The keyboard player was Jeff Van Dyck, who was working for Electronic Arts at the time. He now composes music for the Total War video game series out of Australia.
In 1996, Jeff got me a contract for Need For Speed 1. I already had a bunch of rock and metal tunes that he thought would fit well with the game. Soon after that I became a full time composer for EA, and I composed music for NHL 97 & 98, Need For Speed 2, 3 and 4, Porsche Unleashed, Rugby 2001 and Missile Command.
In 2000, I recorded a solo album under the name of Captain Ginger. Some of the tracks got released on a couple of compilations from Koyote records.
During this time, I did a bunch of session guitar work for remixes for Skinny Puppy, DefTones, Linkin Park, Filter, Dry Cell, Anastacia, and Static – X, all done by The Humble Brothers.
In 2003, I took a break from composing and got into sound designing. This has lasted up until today. These days, I’ve been playing and practicing guitar (1 to 2 hours a day… not 5!) and sound designing video games.
2006 | |
Full Auto : Guitars | |
2003 | |
Unreal II: The Awakening : Obolus Guitars | |
2000 | |
Need for Speed: Porsche Unleashed : Lead Audio, Music (Captain Ginger), Sound Effects | |
1999 | |
Need for Speed: High Stakes : Sound Design Vancouver, Music Compositions | |
1998 | |
Need for Speed III: Hot Pursuit : Audio/Music | |
1997 | |
NHL 98 : Music, Acting / Voiceovers | |
Need for Speed II : Development Team (Music) | |
1996 | |
Need for Speed: Special Edition, The : Music |
2009
2007
2000
1999
1998
1997
1996
8 collaboraitve albums
7 collaboraitve albums
6 collaboraitve albums
4 collaboraitve albums
3 collaboraitve albums
1 collaboraitve albums
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