The Machinarium soundtrack is an extraordinary work, it has just appeared but it has already become classics. It’s like
Peter McConnell’s music from the best games by
LucasArts, like
Terry Taylor’s immortal projects for
The Neverhood and
Skullmonkeys, like sound illustrations by
Daniel Pemberton for
Little Big Planet. The distinctive feature of Machinarium is not just in the fact that with all the variety of music sub-genres these tracks never disharmonize but also in providing a full immersion in the game world – you start to believe irrevocably in a musical world created by Dvorak as a part of a graphic universe of Dvorsky.
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Uncharted 2 took almost everything from the original game: the idea, the visual style, gameplay elements and even the leading musical motive. Compared to the first Uncharted Among Thieves is set in the Himalayas, where the protagonist has to find the lost city of Shambhala. This change of scenery is reflected in music as well: now there’re more ethnic features in it like national instruments, for example. All these tricks add some local color and mysteriousness to the music. But there’s a time for everything.
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The question “Why is the next review devoted to NGS 2?” has a detailed answer. First, the music of Japanese composers – not only of acknowledged classics – leaves few people untouched. It has lots of new and strange features, especially for a person who got used to European musical traditions. And secondly, the game itself is noteworthy.
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