Lunar Silver Star Story Complete

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Lunar Silver Star Story Complete
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Composed by Noriyuki Iwadare
Published by Working Designs
Release type Game Soundtrack - Official Release
Format 1 CD - 24 Tracks
Release date June 02, 1992
Duration 00:54:59
Genres
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Overview

I was in the store one day, and I saw this massive sized box in the PlayStation game area. I decided to take a look, and saw that it was called Lunar: Silver Star Story Complete. I then noticed that it came with a bunch of other stuff as well, including the soundtrack. I didn't think much about it, and bought it because it was an RPG and had extras. When I got back in the car and started listening to the soundtrack, I was instantly struck by the first theme. Thus began my interest in video game music. That's right. This soundtrack is the reason I actually pay attention to any music from games. It's that powerful.

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Even to this day, this soundtrack contains my three favorite town themes. "Thieves' Bazaar" does a great job of setting up a lively bazaar atmosphere, even if it doesn't sound exactly 'thievey'. It starts out with some horn instrument and a funky bass line before a xylophone takes over the melody. It's one of those pieces you can just groove too and have a good time. "Meribia" also uses a jazz style, but this time with a flute as the melody. That may seem strange, but it fits very well. The melody is accompanied by 'big band' style trumpets that just come out of nowhere to add to the theme. Around halfway through, there's an acoustic guitar solo which serves as a transition to the best part. At that point, the flute and guitar trade off solos for almost the rest of the piece. The effect is quite unique and very well done.

But by far my favorite one is "Burg". This theme has a subtle greatness to it. It starts out as a beautiful, light, and calm flute melody, later joined by strings. Less than halfway through, the pieces suddenly becomes more lively and bright. The strings retain the melody, but play it more majestically, while the flute (and later bells) adds another layer to the piece. What I love most about this piece is the evolution from a light, calm town theme to a lively and bright town theme. The beauty and greatness of this piece has not been beaten by any other town theme to date.

The soundtrack contains more great pieces than just the town themes. As most people probably already know, some great vocal pieces can be found here as well. The most popular one is probably "Wind's Nocturne", otherwise known as "Luna's Boat Song". This very beautiful piece starts out sad, but eventually becomes slightly hopeful. This is both done by the music and the lyrics. Even so, the piece never loses that sad feeling.

While not as popular, "Wings", in my opinion, is better than "Wind's Nocturne". As the name suggests, this piece takes on a flying feel. It first starts off strong, like a bird just lifting off the ground, and then becomes calmer, like a leisurely glide. As the music progresses, it evolves into a majestic soar. While this piece isn't as beautifully sweet like “Wind's Nocturne”, it still had a greater impact. As I said before, this piece instantly amazed me, and still to this day, it has left an imprint on my mind that will not go away.

The battle themes are a little unique. They aren't as upbeat as most other games' battle themes. The normal "Battle Theme" is pretty lighthearted in comparison. Even so, it still sounds like a battle theme. The "Boos Battle Theme", on the other hand, creates a more intense mood, while at parts remaining lighthearted. While not epic by most standards, "Go Go Go!" is one of those battle pieces that changes from portion to portion, creating a semi-epic feel.

Summary

Overall, every piece on this soundtrack is beautiful, with the exceptions of "Ghaleon's Theme" and "Grindery", which are easily the worst pieces on the album. I'd give them each a 3/10 rating. But the rest of the soundtrack easily makes up for that. Iwadare's use of many instruments intertwining together is really well done in this soundtrack. As the game is fairly rare, you may have trouble finding it, but the game and soundtrack together is definitely worth it.



Album
9/10

Music in game
0/10

Game
0/10

Talaysen

Overview

Released in North America for the PlayStation in 1999 (three years after the Japanese Saturn release), Lunar: Silver Star Story Complete was a remake of a beloved SEGA classic: Lunar: The Silver Star. Changes made from the original were drastic: a new script was written with several altered plot points, the graphics were overhauled and anime-style cutscenes were added, and a completely new score was written by Noriyuke Iwadare, who had also headed the composing team for the original. For the U.S. release, Working Designs produced a special box set, which in addition to the game featured a cloth map, a 'making of' video disc, and an arranged soundtrack: the only official soundtrack release for either versions of Lunar: Silver Star Story.

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In listening to this soundtrack, one is forced to concede that it is by no means a subtle, intellectually challenging work that stretches the composer's compositional creativity. Indeed, it's undeniably cheesy. Most tracks are completely homophonic, with a single-note melody playing above an ostinato harmony/rhythm part. Unapologetically modern instruments, like electric guitar or bass, are frequently used side by side with classical instrumentation. And for most pieces, a drum pattern is used that sounds like (for good or bad) something lifted from the vibrant pop scene of the 1980s.

But through all this, Iwadare still manages to have fun. Lunar (particularly in the English translation) was a game that managed to present a classic tale of the young dreamer going on a quest to become a hero and save his love, while at the same time maintaining a clearly self-aware, tongue-in-cheek mood. An NPC is just as likely to comment on events going on in the world as he is to, say, make a reference to a Wheaties ad or comment on his powerful new anti-bed-wetting magic. The main characters, too, are a playfully dysfunctional bunch, adding to the levity of the game. So in this sense, Iwadare's lighthearted score fits well within the context of the game.

Most tracks have an upbeat rhythm section, with some sort of melody playing over top. "Burg" is perhaps the best example of this style and mood of writing. The quintessential 'happy town theme', it features a plain melody over a harmonically simple, classically orchestrated backdrop. Other pieces like "Tumultuous Seas" are similarly scored. Though there's not much about either track to surprise or catch interest, it's still difficult not to bob back and forth to the gentle beat. In fact, many of the tracks on the album share this quality; while they may be mediocre in originality and execution, they still contain an undeniable charm. This charm is heightened by the nostalgia that a classic sprite-based game such as Lunar can bring about, leading to a generally pleasing listening experience.

Unfortunately, such tracks are merely pleasant to listen to. There are few really exceptional pieces on the album: tracks that get played over and over for the first couple days of owning the album. However, some come close. "Magical Weapon Nash" is one of these, succeeding by simple virtue of an energetic melody and an absolutely kickin' (if I may apostrophize an adjective there) drum track. "Four Heroes" is another, a militaristic tune that builds to an exciting, electric-guitar-happy conclusion. "Thieves' Bazaar" provides a playful but intricate atmosphere to seedy bandit town. And "Mysterious Dungeon", with its soaring melody and peppy syncopated rhythmic backing, proves that not all monster-infested locales need to be gloomy or dismal. There are other pieces besides these that come close to this particular kind of greatness of course, but, fighting as they are against such outright cheesiness, a halfhearted effort isn't enough to make them shine.

It's difficult to put into words what exactly makes these four tracks so arresting, as their composition is quite similar to all the other 'merely pleasant' tracks that come before. It could simply be personal taste on my part. But I suspect that, in addition to a well-constructed melody, it's a combination of orchestral complexity and structural simplicity that makes them stand out against Iwadare's norm. All but "Thieves' Bazaar" use a wide variety of instruments that vary in style from typical RPG classicism to modern synth leads (including, or course, the ubiquitous 80's pop drumming, which imposes a modern flavor upon all tracks it graces). Also, there is often interplay between the primary melody and subsidiary instruments, which adds some degree of anticipation and excitement to the piece. But most of all, in these exceptional tracks, Iwadare seems to know what he's doing structurally. Melodies rise and fall effectively, and there is a point of climax before the track loops back to the beginning. It is this essential element that makes certain pieces stand out, while others are consigned to 'merely pleasant'.

But while the majority of the album is enjoyable, there are a few questionable tracks, the most obvious of which are the three dubious songs, featured as they appear in-game. Neither Jenny Stigile nor Shiya Almeda are particularly exceptional singers, and the lyrics for all three (presumably written by Working Designs company head Vic Ireland) are generically inspiring at best and a muddled cliché at worst. When these features are mixed with Iwadare's hit-and-miss composing style, a product is created that is certainly palatable (provided one is in the right mood), but fails to excite. The best thing these pieces have going for them is the intrinsic emotional effect the human voice can have on the listener, an effect which is subdued hereby composition and performance.

Iwadare has also composed some rousing battle themes that contrast well with his overly happy location themes. To be sure, these pieces have the same stamp of positivism on them (Iwadare has said that he writes battle themes not to depict a tense combat, but to inspire courage in the player). Unfortunately, fighting music is inherently a more serious subgenre of VGM. These pieces are just not as fun as the other more exceptional tracks on the album, and overall tend to be either too tacky or too forgettable. A pleasant exception is "Go! Go! Go!", which manages to integrate the "Main Theme" subtly enough to be inspiring without detracting from its own melodic material.

There are other disappointing elements to the album as well. Those looking for brilliant reinterpretations of classic Lunar pieces will be disappointed here. Many of the arrangements (especially those of tracks from the PlayStation remake) are little more than simple re-synthing of the original: a welcome feature, to be sure, but it still would've been nice to see Iwadare explore his own work a little more. Often, the form of an 'arranged' piece appears to be the same as that of the looped original, with a written-out improvisation on the melody added. A short, unsatisfying ending is usually tacked on for good measure. Still, there is some success within the simplicity. "Mysterious Dungeon" differs hardly at all from its in-game counterpart, and yet still manages to be fabulous. And because 1) there is no existing soundtrack for any of the Lunar 32-bit games, and 2) this soundtrack was released as a 'bonus' disc to the game, there is no feeling of a monetary loss.

Summary

It's certainly possible to hate the Lunar Silver Star Story Complete Soundtrack. Iwadare's tunes are often so simple and clichéd that it would be an easy matter to dismiss them as trite and meaningless. But as cheesy as his work can be, Iwadare is capable of writing a piece that is truly rad. It's just a shame he isn't more consistent. If he were, I'd consider this album a solidly enjoyable guilty-pleasure listen. But as is, it's simply a decent representation of a middle-of-the road composer and a welcome addition to an excellent box set.



Album
7/10

Music in game
0/10

Game
0/10

Phillip Dupont

Album was composed by Noriyuki Iwadare and was released on June 02, 1992. Soundtrack consists of tracks with duration over about 55 minutes. Album was released by Working Designs.

CD 1

1
Lunar Silver Star Story Opening
01:50
2
Burg (Sega CD)
02:19
3
Overworld Arrange 1 (Sega CD)
02:03
4
Tumultuous Seas
01:31
5
Toward the Horizon
01:51
6
Boss Battle Theme (Sega CD)
01:09
7
Ghaleon's Theme (Sega CD)
01:28
8
Grindery (Sega CD)
01:30
9
Lunar Sega CD Opening
01:42
10
Magical Weapon Nash
02:39
11
Determination
03:21
12
Meribia
03:11
13
Recollection
01:26
14
Mysterious Party
01:09
15
Overworld Arrange 2 (Sega CD)
01:44
16
Go! Go! Go!
03:08
17
Mysterious Cave
03:27
18
Four Heroes
03:25
19
Reach for the Front
03:00
20
Battle Theme (Sega CD)
01:39
21
Thieves Bazaar
02:05
22
Sad Piano Theme (Sega CD)
02:27
23
Luna's Boat Song
03:03
24
Lunar Theme Arrange
03:52
30.04.12

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