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Фобос: 1953 (PC)
Фобос: 1953. Team
Фобос: 1953 3 last news The Music of “Metro 2033” and “Phobos 1953” – an Interview with Anthesteria ProjectA book by Dmitry Glukhovski "Metro 2033" has passed around the world like a tornado. The enormous success among readers, several reprints, the Encouragement Award in the prestigious Eurocon contest in 2007, numerous translations abroad and a total circulation of 500.000 copies - not bad for a first book, right? Post-nuclear future within the walls of such a familiar subway resembles a plot of a fantastic action movie. So it’s no wonder that at the same time when the book was being written, the Ukrainians from 4A Games (a part of the crew that made the original S.T.A.L.K.E.R., btw) launched a video game adaptation. Time has proved that this policy was right. On the whole Glukhovski was lucky to have such guys from the brotherly republic, as the game Metro 2033 fully repeated the success of the book and now has good chances to become one of the best games of the year. The music for this interesting project was written by our old friends – Anthesteria project. Probably, everyone remembers their posh Outcry. Today we decided to talk with George Beloglazov, a thought leader of Antestheria, about how the music for “Metro 2033” was being created. As a bonus, from the second part of the interview you'll learn about a new project by Phantomery Interactive entitled Phobos: 1953. The game is the ideological successor to Outcry, it has an improved version of its engine and can boast of an interesting analogue-style soundtrack. It’s noteworthy that this game is based on a recently released in Russia movie “Phobos”, but the game is set in a totally different time period without any teenagers participating and in general the only thing that this game has in common with the movie is a scene of action - an abandoned bunker. Read interview |
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